SKAction.playSoundFileNamed not working in iOS 9
问题 I think I've got my game working almost the same as it was before iOS 9 came along... I have included the entire function, but the only thing I am having a problem with is the sound effect at the beginning of the function: func collisionHappened() { let bangSoundEffect = SKAction.playSoundFileNamed("Bang.mp3", waitForCompletion: false) runAction(bangSoundEffect) //nothing happens here let defaults = NSUserDefaults() let highscore = defaults.integerForKey("highscore") if (score > highscore){