size

Size of struct that contains two pointers

放肆的年华 提交于 2019-12-01 06:12:21
What is the size of this struct? (32 bit system calculation. Not 64 bit.) struct list_element { short data; struct list_element* next; struct list_element* prev; }; I have tried calculating the size with these formulas: (sizeof(list_element*) + sizeof(short)) + ((sizeof(list_element*) * 2) (4 + 2) + (4 * 2) = 6 + 8 = 14 (sizeof(short)) + (sizeof(list_element*) * 2) 2 + (4 * 2) = 2 + 8 = 10 (sizeof(list_element*) + sizeof(list_element*) + sizeof(short)) + (sizeof(list_element*) * 2) (4 + 4 + 2) + (4 * 2) = 10 + 8 = 18 (sizeof(list_element*) + sizeof(list_element*) + sizeof(short)) (4 + 4 + 2) =

Where can I look up the definition of size_type for vectors in the C++ STL?

隐身守侯 提交于 2019-12-01 05:36:17
It seems safe to cast the result of my vector's size() function to an unsigned int . How can I tell for sure, though? My documentation isn't clear about how size_type is defined. paercebal Do not assume the type of the container size (or anything else typed inside). Today? The best solution for now is to use: std::vector<T>::size_type Where T is your type. For example: std::vector<std::string>::size_type i ; std::vector<int>::size_type j ; std::vector<std::vector<double> >::size_type k ; (Using a typedef could help make this better to read) The same goes for iterators, and all other types

Is there any way to store unsigned long in core data?

落花浮王杯 提交于 2019-12-01 05:33:38
CoreData provides Integer 16, Integer 32 and Integer 64 storage, but doesn't support any sign qualifiers. You can store an unsigned int (32 bit) as a signed long (64 bit) and make sure the value is preserved for the full range, but an unsigned long seems to require a 128 bit signed integer to store, which of course isn't supported by CoreData. Is there any way then to store unsigned long in coreData? [Previous comment promoted to answer] Sounds like it is the bit pattern which is important to you and not the integer value per se. You can store it as a signed - just cast it as C signed<-

TCL max size of array

落花浮王杯 提交于 2019-12-01 05:26:40
I'm working on an engineering application, and the interface is written in TCL TK. Everything went fine until I need to use a (extremely) large array. 370.000.000 of elements, each element from 2 to 10 characters length (linear grown). My question is, ¿where is the size limit for TCL arrays? I've been reading and investigating and the only I've found is "2GB" of string data, but I dont know if it's reliable because it doesn't explain the reason. I did an experiment: set lista [list ] catch { for {set i 0} {$i < 370000000} {incr i} { lappend lista $i } } puts $i returns $i = 50.000.000 more or

Flexible android layout for multiple screen sizes/densities

孤人 提交于 2019-12-01 05:23:49
问题 I am working on creating a card game for android. I am trying to come up with a layout that will allow the game to be played on all screen sizes and densities. I have read: http://developer.android.com/guide/practices/screens_support.html However, I am still confused on the best way to do this. For this game, I need the cards laid out in landscape mode, in 5 columns. There are places above the 5 columns for additional cards. It is very similar to solitaire in this respect...but I only have

What is the historical context for long and int often being the same size?

喜你入骨 提交于 2019-12-01 05:23:28
According to numerous answers here, long and int are both 32 bits in size on common platforms in C and C++ (Windows & Linux, 32 & 64 bit.) (I'm aware that there is no standard, but in practice, these are the observed sizes.) So my question is, how did this come about? Why do we have two types that are the same size? I previously always assumed long would be 64 bits most of the time, and int 32. I'm not saying it "should" be one way or the other, I'm just curious as to how we got here. From the C99 rationale (PDF) on section 6.2.5: [...] In the 1970s, 16-bit C (for the PDP-11) first represented

Size of struct that contains two pointers

放肆的年华 提交于 2019-12-01 05:16:48
问题 What is the size of this struct? (32 bit system calculation. Not 64 bit.) struct list_element { short data; struct list_element* next; struct list_element* prev; }; I have tried calculating the size with these formulas: (sizeof(list_element*) + sizeof(short)) + ((sizeof(list_element*) * 2) (4 + 2) + (4 * 2) = 6 + 8 = 14 (sizeof(short)) + (sizeof(list_element*) * 2) 2 + (4 * 2) = 2 + 8 = 10 (sizeof(list_element*) + sizeof(list_element*) + sizeof(short)) + (sizeof(list_element*) * 2) (4 + 4 + 2

java做俄罗斯方块

白昼怎懂夜的黑 提交于 2019-12-01 04:36:13
对于触碰左侧、右侧的事件,主要通过x的取值来进行判断。对于持续按下“Down”键,通过Thread的sleep()参数来控制。 TetrisClient类: ? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 import java.awt.*; import java.awt.event.*; public class TetrisClient extends Frame{ //声明变量,窗口出现的位置 int x = 300 ; int y = 100 ; //游戏窗体宽高 public static final int WIDTH = 400 ; public static final int HEIGHT = 480 ; /

Resize in Windows Forms controls along with form resize

∥☆過路亽.° 提交于 2019-12-01 04:09:38
问题 I have a few controls (group boxes, tables, gridview, etc.) in my C# Windows Forms application, and I would like to scale them based on screen width/height. For example, the screen starts at, let's say, 640x480 and then it gets maximized to 1920x1200. I want to be able to increase the width/height of the controls so they look the exact same after the window gets re-sized. What is the best way to do that, without setting every width/height property manually? 回答1: What is the best way to do

Ambiguous behaviour of .bss segment in C program

戏子无情 提交于 2019-12-01 04:08:06
I wrote the simple C program (test.c) below:- #include<stdio.h> int main() { return 0; } and executed the follwing to understand size changes in .bss segment. gcc test.c -o test size test The output came out as:- text data bss dec hex filename 1115 552 8 1675 68b test I didn't declare anything globally or of static scope. So please explain why the bss segment size is of 8 bytes. I made the following change:- #include<stdio.h> int x; //declared global variable int main() { return 0; } But to my surprise, the output was same as previous:- text data bss dec hex filename 1115 552 8 1675 68b test