singleton

Why to double check the singleton instantiation

我的梦境 提交于 2019-12-12 04:55:54
问题 In this link i found the singleton instantiation as below: public static Singleton getInstanceDC() { if (_instance == null) { // Single Checked (1) synchronized (Singleton.class) { if (_instance == null) { // Double checked _instance = new Singleton(); } } } return _instance; } I am not getting the point of single check ie (1) . Whats its use here any way the single thread will be checking the instance inside synchronized block , so what is point of using the first check? 回答1: Consider that

Swift: Singleton Inheritance

大憨熊 提交于 2019-12-12 04:55:00
问题 I'm implementing singleton pattern in Swift. I came to a point I need to inherit the singleton class. I found a hint using this: [[[self class] alloc] init] How to translate that in Swift? I want to create something: class var sharedInstance : MyClass //instanceType { struct Static { // something like this static let instance: MyClass = [[[self class] alloc] init] } return Static.instance } Thanks. 回答1: No need to use [[[self class] alloc] init] . You can do like this: MyClass.swift import

how to create a generic singleton class in Unity?

拈花ヽ惹草 提交于 2019-12-12 04:44:30
问题 I'm a beginner of Unity. I had a question while studying. I refer to the document below. using UnityEngine; public class Singleton<T> : MonoBehaviour where T : MonoBehaviour { private static T _instance; private static object _lock = new object(); public static T Instance { get { if (applicationIsQuitting) { Debug.LogWarning("[Singleton] Instance '"+ typeof(T) + "' already destroyed on application quit." + " Won't create again - returning null."); return null; } lock(_lock) { if (_instance ==

manage global object or list

旧街凉风 提交于 2019-12-12 04:33:18
问题 I have read many blogs about how singleton are vulnerable in android.so my question is how to maintain such global objects or list in application.i know shared preference is one way but is there any way to maintain such objects or list efficiently.any help will be more helpful. 回答1: You can use a file or SQLite database to save data in android app. You can check below links to learn more about saving data in a file or SQLite database: Saving data to a file is ideal to store long sequences of

BroadcastReceiver in Singleton class not receiving intents

空扰寡人 提交于 2019-12-12 04:06:48
问题 I have a Broadcast receiver in a singleton class that's not receiving Broadcast intents. The singleton is initialized with a context (i.e. getInstance(context)). I call getContext().sendBroadcast(intent); but the BroadcastReceiver doesn't get anything. I've confirmed the intent filters are matching. The way I register the receiver is in my singleton constructor like so private class Singleton(Context context) { context.registerReceiver(mReceiver, INTENT_FILTER); .... private onDestroy(Context

How to hold Button reference in singleton class without memory leak

被刻印的时光 ゝ 提交于 2019-12-12 04:00:07
问题 I have a singleton 'util' class. This class is doing a lot of operation with UI elements (with some custom button, edittext etc.), so it's quite uncomfortable to pass all of the ui object's reference every time I use the util class. So I created a 'setup' method, like public void setStatusButtons (Button button1, Button button2, etc... ) { this.mButton1 = button1; this.mButton2 = button2; etc... } Then if I want to use them just use the mButton1, mButton2 ... fields. But there is a problem

Proper way to build an Azure Web Site to have multiple services

僤鯓⒐⒋嵵緔 提交于 2019-12-12 03:55:50
问题 I need some guidance here on the Azure paradigm. I am building a multi-user data model. I want the core data model available as one set of services (e.g. a contract) on one URL, I want another set of services for managing the cache, statistics, start, stop, etc. on another URL (e.g. another contract for operator-type functions) and a third site for developer extensions (e.g. non-trivial, user-defined transactions). All three of these services need to share the common data model. I get the

Singleton with initializing a static member

拜拜、爱过 提交于 2019-12-12 03:49:02
问题 In the code snippet below when I originally designed it, the "next number" needed to send the next incremented value throughout the execution of the application. So I made the class a singleton. However, with some recent change in requirements I needed to do a reset on the "next number". I just added a reset method to do that. However, it definitely violates the Singleton pattern and also I know it is not a good idea to initialize a static member this way. What do you think I should do

Swift 3 - Singleton

女生的网名这么多〃 提交于 2019-12-12 03:48:29
问题 class MyManager { private static var __once: () = { Static.instance = MyManager() }() class var sharedInstance: MyManager { struct Static { static var onceToken: Int = 0 static var instance: MyManager? = nil } _ = MyManager.__once return Static.instance! } fileprivate init() { print("MyManager init"); } ....... etc calling it aManager = MyManager.sharedInstance results in MyManager init fatal error: unexpectedly found nil while unwrapping an Optional value 回答1: _ = MyManager.__once isn't

why cannot static function reference static variable during singleton class creation in c++?

ε祈祈猫儿з 提交于 2019-12-12 03:38:20
问题 I was trying to understand singleton design pattern and created a simplest one: #include <iostream> class mySingleton{ private: static mySingleton *ptr; mySingleton(){ } public: static mySingleton* getInstance(){ if(!ptr){ ptr = new mySingleton(); return ptr; } else return ptr; } void msg(){ std::cout << " Hello World!! " << std::endl; } }; int main(){ mySingleton* obj = mySingleton::getInstance(); mySingleton* obj2 = mySingleton::getInstance(); return 0; } When I try to compile I get :