simd

Does using mix of pxor and xorps affect performance?

∥☆過路亽.° 提交于 2019-12-07 03:07:58
问题 I've come across a fast CRC computation using PCLMULQDQ implementation. I see, that guys mix pxor and xorps instructions heavily like in the fragment below: movdqa xmm10, [rk9] movdqa xmm8, xmm0 pclmulqdq xmm0, xmm10, 0x11 pclmulqdq xmm8, xmm10, 0x0 pxor xmm7, xmm8 xorps xmm7, xmm0 movdqa xmm10, [rk11] movdqa xmm8, xmm1 pclmulqdq xmm1, xmm10, 0x11 pclmulqdq xmm8, xmm10, 0x0 pxor xmm7, xmm8 xorps xmm7, xmm1 Is there any practical reason for this? Performance boost? If yes, then what lies

SIMD C++ library

戏子无情 提交于 2019-12-07 02:02:08
问题 I use Visual Studio with DiretX XNA math library. Now, I use GNU compiler collection. Advise me a SIMD math library with a good documentation. 回答1: Eigen http://eigen.tuxfamily.org/index.php?title=Main_Page It supports SIMD extensions out of the box, it is well documented, it is quite flexible, it provides a lot of quality implementation of linear algebra methods, and have all the overloaded operators goodness. I've used it for several science-related projects, was very happy, especially

SIMD intrinsics - are they usable on gpus?

风格不统一 提交于 2019-12-07 00:50:39
I'm wondering if I can use SIMD intrinsics in a GPU code like a CUDA's kernel or openCL one. Is that possible? No, SIMD intrinsics are just tiny wrappers for ASM code. They are CPU specific. More about them here . Generally speking, why whould you do that? CUDA and OpenCL already contain many "functions" which are actually "GPU intrinsics" (all of these, for example, are single-point-math intrinsics for the GPU ) You use the vector data types built into the OpenCL C language. For example float4 or float8. If you run with the Intel or AMD device drivers these should get converted to SSE/AVX

Constant floats with SIMD

喜欢而已 提交于 2019-12-07 00:02:34
问题 I've been trying my hand at optimising some code I have using microsoft's sse intrinsics. One of the biggest problems when optimising my code is the LHS that happens whenever I want to use a constant. There seems to be some info on generating certain constants (here and here - section 13.4), but its all assembly (which I would rather avoid). The problem is when I try to implement the same thing with intrinsics, msvc complains about incompatible types etc. Does anyone know of any equivalent

Capture SIGFPE from SIMD instruction

我是研究僧i 提交于 2019-12-06 21:13:37
I'm trying to clear the floating point divide by zero flag to ignore that exception. I'm expecting that with the flag set (no change from default behavior I believe, and commented out below), my error handler will fire. However, _mm_div_ss doesn't seem to be raising SIGFPE. Any ideas? #include <stdio.h> #include <signal.h> #include <string.h> #include <xmmintrin.h> static void sigaction_sfpe(int signal, siginfo_t *si, void *arg) { printf("inside SIGFPE handler\nexit now."); exit(1); } int main() { struct sigaction sa; memset(&sa, 0, sizeof(sa)); sigemptyset(&sa.sa_mask); sa.sa_sigaction =

What efficient way to load x64 ymm register with 4 seperated doubles?

﹥>﹥吖頭↗ 提交于 2019-12-06 17:26:53
What is the most efficient way to load a x64 ymm register with 4 doubles evenly spaced i.e. a contiguous set of doubles 0 1 2 3 4 5 6 7 8 9 10 .. 100 And i want to load for example 0, 10, 20, 30 4 doubles at any position i.e. i want to load for example 1, 6, 22, 43 zx485 The simplest approach is VGATHERQPD which is an AVX2 instruction available on Haswell and up. VGATHERQPD ymm1, [rsi+xmm7*8], ymm2 Using dword indices specified in vm32x, gather double-pre-cision FP values from memory conditioned on mask specified by ymm2. Conditionally gathered elements are merged into ymm1. which can achieve

SSE optimized code performs similar to plain version

帅比萌擦擦* 提交于 2019-12-06 13:30:26
I wanted to take my first steps with Intel's SSE so I followed the guide published here , with the difference that instead of developing for Windows and C++ I make it for Linux and C (therefore I don't use any _aligned_malloc but posix_memalign ). I also implemented one computing intensive method without making use of the SSE extensions. Surprisingly, when I run the program both pieces of code (that one with SSE and that one without) take similar amounts of time to run, usually being the time of the one using the SSE slightly higher than the other. Is that normal? Could it be possible that GCC

SSE - AVX conversion from double to char

梦想的初衷 提交于 2019-12-06 12:41:57
问题 I want to convert a vector of double precision values to char. I have to make two distinct approaches, one for SSE2 and the other for AVX2. I started with AVX2. __m128i sub_proc(__m256d& in) { __m256d _zero_pd = _mm256_setzero_pd(); __m256d ih_pd = _mm256_unpackhi_pd(in,_zero_pd); __m256d il_pd = _mm256_unpacklo_pd(in,_zero_pd); __m128i ih_si = _mm256_cvtpd_epi32(ih_pd); __m128i il_si = _mm256_cvtpd_epi32(il_pd); ih_si = _mm_shuffle_epi32(ih_si,_MM_SHUFFLE(3,1,2,0)); il_si = _mm_shuffle_epi32

The correct way to sum two arrays with SSE2 SIMD in C++

孤人 提交于 2019-12-06 12:31:27
问题 Let's start by including the following: #include <vector> #include <random> using namespace std; Now, suppose that one has the following three std:vector<float> : N = 1048576; vector<float> a(N); vector<float> b(N); vector<float> c(N); default_random_engine randomGenerator(time(0)); uniform_real_distribution<float> diceroll(0.0f, 1.0f); for(int i-0; i<N; i++) { a[i] = diceroll(randomGenerator); b[i] = diceroll(randomGenerator); } Now, assume that one needs to sum a and b element-wise and

How to make the following code faster

白昼怎懂夜的黑 提交于 2019-12-06 08:31:53
问题 int u1, u2; unsigned long elm1[20], _mulpre[16][20], res1[40], res2[40]; 64 bits long res1, res2 initialized to zero. l = 60; while (l) { for (i = 0; i < 20; i += 2) { u1 = (elm1[i] >> l) & 15; u2 = (elm1[i + 1] >> l) & 15; for (k = 0; k < 20; k += 2) { simda = _mm_load_si128 ((__m128i *) &_mulpre[u1][k]); simdb = _mm_load_si128 ((__m128i *) &res1[i + k]); simdb = _mm_xor_si128 (simda, simdb); _mm_store_si128 ((__m128i *)&res1[i + k], simdb); simda = _mm_load_si128 ((__m128i *)&_mulpre[u2][k]