How does one use a memory stream instead of files when rendering Direct2D images via SharpDX?
问题 The setup Consider the given scratch program that uses SharpDX, a managed wrapper for Direct* libraries, to render a bitmap and save it as a PNG: namespace ConsoleApplication5 { using System; using System.Diagnostics; using System.IO; using SharpDX; using SharpDX.Direct2D1; using SharpDX.DirectWrite; using SharpDX.DXGI; using SharpDX.IO; using SharpDX.WIC; using AlphaMode = SharpDX.Direct2D1.AlphaMode; using Bitmap = SharpDX.WIC.Bitmap; using D2DPixelFormat = SharpDX.Direct2D1.PixelFormat;