shape-rendering

How can I fill a circle in libgdx?

雨燕双飞 提交于 2019-12-24 13:44:15
问题 using the ShapeRenderer class, I can only fill rectangles. So how can I fill a circle? and if possible, fill a sector (portion of a circle)? 回答1: As in the example of the shaperender shapeRenderer.begin(ShapeType.Filled); shapeRenderer.setColor(0, 1, 0, 1); shapeRenderer.rect(x, y, width, height); // fills a rect shapeRenderer.circle(x, y, radius);//<--- fills a circle shapeRenderer.end(); should fill the circle. How to get a portion of a cicle i have no clue. Maybe create a mesh and fill it

How to get “crispEdges” for SVG text?

雨燕双飞 提交于 2019-12-23 02:31:24
问题 Svg shapes other than text are affected by the shape-rendering attribute which can be set to the crispEdges value (https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/shape-rendering). This value seems to turn anti-aliasing off. But text is only affected by text-rendering . However, this does not provide the crispEdges value (https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/text-rendering). Why? Is there another way to get non-anti-alias? 回答1: For really crisp edges, you can

Adjacent svg:polygon edges do not meet

删除回忆录丶 提交于 2019-12-10 12:34:08
问题 I am drawing a bar chart using polygons next to each other like this: If you look closely, there are white spaces between each polygon (zoomed): I am trying to prevent this from happening. I found out SVG shape-rendering attribute and set it to geometricPrecision . This solved the problem but gave me very crisp edges: I do not want that either. I tried other possible values for shape-rendering but none worked well. (I tried these on WebKit.) I am looking for a solution. For those interested,