How to get a “Glow” shader effect in OpenGL ES 2.0?
问题 I'm writing a 3D app for iOS. I'm new to OpenGL ES 2.0, so I'm still getting myself around writing basic shaders. I really need to implement a "Glow" effect on some of my models, based on the texturing. Here's a sample: . I'm looking for code examples for OpenGL ES 2.0. Most code I find on the internet is either for desktop OpenGL or D3D. Any ideas? 回答1: First of all there are tons of algorithms and techniques to generate a glow effect. I just want to present one possibility. Create a