How do I draw vertices that are stored in a SSBO?
问题 This is a question following OpenGL and loading/reading data in AoSoA (hybrid SoA) format. I am trying to use a shader storage buffer object (SSBO) to store vertex data which is represented in AoSoA format. I am having trouble drawing the vertices, which obviously means that I am doing something wrong somewhere. The problem is that I can't seem to figure out what or where. The answer to the initial question above seems to indicate that I should not be using vertex attribute arrays, so the