OpenGL - Object Transformations and VBOs
问题 So I've written a program that renders a mesh using a Vertex Buffer Object, and lets me move the camera around. I now want to make the object move independently of the camera/view. However, I'm not sure how to go about moving my meshes through space. Googling tends to find sources either telling me to rotate the objects with glRotatef(), etc., or that using glRotatef() and its siblings is a bad idea because they are deprecated. Perhaps I'm not using the right search terms, but I'm not finding