screen-resolution

Responsive design with media query : screen size?

隐身守侯 提交于 2019-11-28 03:21:23
I'm working on responsive designed web site using media queries. But i do not know how to take a good width set. As you can see on this table, there is a lot of different resolution even for a single type of device. And as resolution is coming bigger and bigger on mobile device, it is hard to know what design to apply for a specific resolution. For now, I'm using this : Mobile First @media screen and (min-width:720px) => Phablet @media screen and (min-width:768px) => Tablet @media screen and (min-width:1024px) => Desktop Thank you for any advice or recomendations ! Responsive Web design (RWD)

Changing iPad/iPhone simulator resolution for Xcode 4.3.2 [duplicate]

安稳与你 提交于 2019-11-28 00:41:51
This question already has an answer here: How to resize the iPhone/iPad Simulator? 11 answers I am working on a Philips 19" and upgraded Xcode to version 4.3.2. On the new "Retina Display" on iPad 3 (oh, sorry, on The New iPad) my iPad simulator changes it's resolution and the simulator has vertical and horizontal scroll bars! How do I change the resolution of the an iOS simulator? The following hotkeys should be helpful: Command ⌘ + 1 (100%) Command ⌘ + 2 (75%) Command ⌘ + 3 (50%) Command ⌘ + 4 (33%) Command ⌘ + 5 (25%) Look at menu: "Window --> Scale" to see the options. You can enable the

Minimum screen resolution for Android devices

巧了我就是萌 提交于 2019-11-27 18:57:05
Please, what is the device with the minimum screen resolution on the market? According to the latest Compatibility Definition Document , the definition for screen configurations require that: Screens MUST be at least 2.5 inches in physical diagonal size Density MUST be at least 100 dpi The aspect ratio MUST be between 1.333 (4:3) and 1.779 (16:9) The display technology used consists of square pixels In practical terms, the lowest screen resolution currently being used is QVGA (240x320). There are a couple of phones that use this resolution including the HTC Tattoo and Wildfire. The smallest

How to detect in jquery if screen resolution changes?

故事扮演 提交于 2019-11-27 18:31:57
How can I make it so that each time when user changes the screen resolution size [not the browser window], the page perform a function? Ok, so you're using jQuery. So let's make a custom event for it. (function () { var width = screen.width, height = screen.height; setInterval(function () { if (screen.width !== width || screen.height !== height) { width = screen.width; height = screen.height; $(window).trigger('resolutionchange'); } }, 50); }()); Now $(window).bind('resolutionchange', fn) should do what you want. $(window).resize() http://api.jquery.com/resize/ $(window).resize(function() {

Hide A DIV if screen is narrower than 1024px

纵然是瞬间 提交于 2019-11-27 18:30:23
问题 I found (from this question - Hide div if screen is smaller than a certain width) this piece of coding $(document).ready(function () { if (screen.width < 1024) { $("#floatdiv").hide(); } else { $("#floatdiv").show(); } }); The only problem is, I cannot seem to get the code to work, I only need to code to work for IE, I'm going to use Media Queries for other (newer) browsers. Any hints/tips on where I'm going wrong? So far I have <div id="floatdiv"> Then at the end of that div (where is closes

Difference between “screen size” and “screen density” in Android?

不问归期 提交于 2019-11-27 18:11:19
I have a few questions: What is the screen size ? What is the screen density ? What is a difference between screen size and screen density ? How I can support different densities and different screen sizes in Android? I have already read the official documentation , but I was unable to understand the difference between screen size and screen density . Screen density means how many pixels appear within a constant area of the display, dots per inch = dpi Screen size means amount of physical space available for displaying an interface, screen's diagonal, inch Screen resolution means number of

How to get the screen DPI in java?

一世执手 提交于 2019-11-27 15:39:14
I am developing an app for which I need the screen DPI.. I checked a few forums and got a code snippet which goes as follows: Dimension screen = java.awt.Toolkit.getDefaultToolkit().getScreenSize(); System.out.println("screen width: "+screen.getWidth()); System.out.println("screen height: "+screen.getHeight()); int pixelPerInch=java.awt.Toolkit.getDefaultToolkit().getScreenResolution(); System.out.println("pixelPerInch: "+pixelPerInch); double height=screen.getHeight()/pixelPerInch; double width=screen.getWidth()/pixelPerInch; double x=Math.pow(height,2); double y=Math.pow(width,2); But

How to disable iPhone 6 native resolution?

ⅰ亾dé卋堺 提交于 2019-11-27 14:26:18
I have several games made with Cocos2d-iphone. All of them are old projects created with Xcode 4 or 5. All games scale fine on the new iPhone 6 and 6 Plus except one that seems to avoid the scaling mode and is running on native iPhone 6/6 Plus resolution. The project does not contain Launch images with the resolutions that seem to disable the scaling mode as explained here Is there anything else that unlocks the native resolutions? I want the game to run in scaling mode for now until the HD assets are ready for the new resolutions. I've made a new empty project that does not have any assets

How to implement responsive web design and its best practices [closed]

故事扮演 提交于 2019-11-27 14:09:47
I have a website which uses pixel to render the pages. But when i view the website in different devices having different screen resolution the whole page will not fit into screen and if i use percentage , the page content will get squeezed . Is the responsive web design is the right choice to design the web page. If so, I have got few concerns. What is the risk involved in converting existing web site to incorporate responsive design. Is there any framework available to do this and which is the best one How it is supported across devices and browsers Using media queries will adapt a different

How to support all the different resolutions of android products

你离开我真会死。 提交于 2019-11-27 13:17:55
All the different resolutions of the different Android products are driving me nuts. My first android app that I wrote was designed so it supported the three commonly used resolutions: 240x320 (LDPI), 320x480 (MDPI) and 480x800 (HDPI). The 480x854 didn't do any harm to the layout because it has the same width as 480x800. I've also bought the following devices to test my android apps on: Samsung Galaxy Europe (LDPI) HTC Desire Z (HDPI) Luckily my girlfriend has a HTC Wildfire S (MDPI) so I've got most resolutions covered. But today, my brother downloaded my app on his new HTC Sensation which