SceneKit water like in Badger example
Does enybody know how to create water material like in badger example from Apple? There is a "geotherm_01" object in "scene.scn" and this object got materials "_1_terrasses_orange_water" and "_1_terrasses_eau" which creates water with slow animation that looks realistic. I've tried to repeat same materials in my testing project but can't get the same result. This water effect was achieved using shader modifiers as shown in the SceneKit Scene Editor within Xcode. The most important material property is the normal map that will be used to affect lighting in order to simulate wavelets on a