SceneKit unproject Z documentation explanation?
问题 I am going through some SceneKit concepts and one I am trying to solidify in my head is unprojectPoint. I understand that the function will take a point in 2D and return a point in 3D (so one with the proper Z value). When I read the documentation I read this: /*! @method unprojectPoint @abstract Unprojects a screenspace 2D point with depth info using the receiver's current point of view and viewport. @param point The screenspace position to be unprojected. @discussion A point whose z