SCNShape not drawing with UIBezierPath under certain circumstances
问题 I believe this may be an iOS bug, and I've reported it to Apple via Bug Report. I'll post it here in case there's some workaround I can use, or explanation of the cause. I'm wanting to draw the stroke of a UIBezierPath within SceneKit. I'm using the CGPath copyStrokingWithWidth function, and then creating a SCNShape using the given path. This works fine for lines with 2 points, but on lines with 3 points, the SCNShape doesn't display anything. I've determined that this is only the case when