ARKit vs SceneKit coordinates
问题 I'm trying to understand the difference between the different element introduced in ArKit and their maybe equivalents in SceneKit: SCNNode.simdTransform vs SCNNode.transform . In ARKit, it seems that people use SCNNode.simdTransform instead of SCNNode.transform . How do they differ? simdTransform seems to use column major order, while transform (SCNMatrix4) is row major. How do I convert one to the other? Just transpose? I've the impression that the tracking doesn't work as well if I use