Using existing opengl texture with scenekit
问题 According to Apple's documentation you can use NSColor, NSImage and CALayer to provide a texture to a SCNMaterialProperty. SCNMaterialProperty I am however wondering if there is a way to provide an existing OpenGL texture, which has been created with glGenTextures and rendered into separately. I can of course read the buffer of the texture, setup an NSImage, and provide that one to the SCNMaterialProperty; but for performance reasons that is obviously not optimal. It would make sense to