scene

JavaFX open a new scene

99封情书 提交于 2019-12-04 13:24:29
问题 I want my code to work such that when I click on a Button, a new scene opens, but it doesn't work and I don't know why. public void start(Stage primaryStage) throws Exception { window = primaryStage; Parent root = FXMLLoader.load(getClass().getResource("FXML/LoginScene.fxml")); scene = new Scene(root,400,400); openScene = new OpenScene(writer); window.setScene(scene); window.show(); } public static void main(String[] args){ launch(args); } @FXML protected void btnConnect(ActionEvent event) {

3D Scene Renderer for Python

旧街凉风 提交于 2019-12-04 07:41:50
问题 I'm looking for an easy to use 3D scene renderer for Python. All I'm looking for is to be able to: Load a 3D scene model Render it using an orthographic camera Export the image so I can perform analysis So far the software I've found is either too low-level (like basic OpenGL bindings) or too complex (like Ogre). Any advice? 回答1: Really depends exactly what you want to accomplish. How complex is your scene? What sort of render quality are you after? Do you need real-time animation, or are

Continues to play audio in different scenes

[亡魂溺海] 提交于 2019-12-04 06:43:55
问题 In my Unity Project, there are different menus, and each menu is a different scene. Each scene has button for controlling the music. public void musicToggle(GameObject Off){ if (PlayerPrefs.GetInt ("Music") == 1) { musicPlayer.Stop (); Debug.Log ("Stop 2"); PlayerPrefs.SetInt ("Music", 0); Off.SetActive(true); } else { musicPlayer.Play (); Debug.Log ("Play 2"); PlayerPrefs.SetInt ("Music", 1); Off.SetActive (false); } } This is my musicToogle function. In every scene the music restarts, and

Can I redraw only part of a scene in OpenGL?

房东的猫 提交于 2019-12-04 06:15:46
问题 I have a scene composed of many objects. Most of the objects are static, but some objects move. When a move happens it seems like I have to redraw the whole scene. It is possible for me to express some kind of compositing of the scene and redraw only some of the components of the scene? 回答1: Render the static parts to a FBO, blit that as needed to the framebuffer, and render dynamic objects on top. 来源: https://stackoverflow.com/questions/21763661/can-i-redraw-only-part-of-a-scene-in-opengl

Unity3D: Displaying different scenes on multiple monitors

拈花ヽ惹草 提交于 2019-12-04 04:31:20
问题 Unity3D has native multimonitor support in recent versions. The API documentation suggests that this is tied to connecting each display to a camera view. Is it possible to, instead, map a display to a scene ? So that a user with two monitors could have two different scenes each displayed on one of the monitors ? If it is possible, how would one go about doing this ? 回答1: Display different scenes on multiple monitors? No , you can't. Display different cameras from the-same scene on multiple

Allow user to resize an undecorated Stage

泪湿孤枕 提交于 2019-12-03 18:49:14
问题 I am working on making a screen recorder in JavaFX and one utility that is mandatory in the screen recorder is to let the user define how much area to record. I managed to make an undecorated , semi-transparent Stage that can be dragged around to define the area and added a close button to let the user confirm the area which is to be recorded. Now, how do I let the user resize the stage by dragging it by its edges ? SSCCE: package draggable; import javafx.application.Application; import

View of the application javafx

半世苍凉 提交于 2019-12-03 18:15:57
问题 i was searching in google for hours and i still cant find the right answer, so i have a last chance to come here and ask. i'm making school year JAVA FX project. I'm using NetBeans. I have a point that i can see on the application i have. The problem is: I would like to have a big map (background) and I need to be able to move with my view. For example move by 50 to the right (x). I have Application where I use Stage, Scene, StackPane. I heard something about Dimensions in Java, but i can't

Switching scene in javaFX

佐手、 提交于 2019-12-03 13:50:57
I have problem when trying to close current scene and open up another scene when menuItem is selected. My main stage is coded as below: public void start(Stage primaryStage) throws Exception { primaryStage.setTitle("Shop Management"); Pane myPane = (Pane)FXMLLoader.load(getClass().getResource ("createProduct.fxml")); Scene myScene = new Scene(myPane); primaryStage.setScene(myScene); primaryStage.show(); } Then within createProduct.fxml, when menuItem is onclick, it will perform this: public void gotoCreateCategory(ActionEvent event) throws IOException { Stage stage = new Stage(); stage

Difference between a Scene and a View in iOS

只愿长相守 提交于 2019-12-03 11:58:29
问题 I'm new to iOS I'm having trouble understanding the difference between scene and a view. Unfortunately Apple's documentation isn't helping me. I read that a scene is what you see on the screen. But isn't that what a view is? Are these two interchangeable terms? If not what are the differences, both functionality and best practice? How does a ViewController come into play for both of these? Any explanations or links are much appreciated. 回答1: In simple terms: View A UIView is a rectangular

JavaFX how to change stage

时光怂恿深爱的人放手 提交于 2019-12-03 04:28:53
问题 I'm using Netbeans 7.2 with Scene Builder 1.0 to develop a JavaFX application. I have my main screen set up, and I want to have it so I click a button and it'll close the main window and open another. The main Stage object is located in the main class, but the controller class is separate, and can't access it since it's not static and in a different class. How do I change the scene or stage? 回答1: Download JavaFX samples find the project FXML-LoginDemo , that's what you need. For quick