scaling

How do I prevent scaling in Android Imageview?

倾然丶 夕夏残阳落幕 提交于 2019-11-29 06:49:10
问题 I have an image that is 480 pixels by 40 pixels. I would like to show this image in an ImageView without having it scale to fit. Ex: If my screen is only 320pixels wide I would like only 320pixels of the image to show on the screen, not have it cram itself into the ImageView (even if it means that the rest of the image gets cut off). Is there a way to prevent it from scaling to fit? EDIT: Also, I would like the left side of the image to line up with the left side of the device's screen.

Scaling UITextView using contentScaleFactor property

不想你离开。 提交于 2019-11-29 02:39:05
I am trying to create a higher resolution image of a UIView , specifically UITextView . This question and answer is exactly what I am trying to figure out: Retain the resolution of the label after scaling in iphone But, when I do the same, my text is still blurry: self.view.transform = CGAffineTransformMakeScale(2.f, 2.f); [myText setContentScaleFactor:2.f]; // myText is a subview of self.view object I have also tried the same in the Apple sample project "UICatalog" to UILabel and it is also blurry. I can't understand why it would work for Warrior from the other question and not for me. I

How to scale images to screen size in Pygame

戏子无情 提交于 2019-11-29 01:52:21
问题 I was wondering how I would go about scaling the size of images in pygame projects to the resolution of the screen. For example, envisage the following scenario assuming windowed display mode for the time being; I assume full screen will be the same: I have a 1600x900 background image which of course displays natively in a 1600x900 window In a 1280x720 window I can obviously just scale this images' rect to 1280x720 What happens, however if I need to add, say a 300x300 px image at x,y 1440,860

Why does this Java code not utilize all CPU cores?

人盡茶涼 提交于 2019-11-29 01:32:28
The attached simple Java code should load all available cpu core when starting it with the right parameters. So for instance, you start it with java VMTest 8 int 0 and it will start 8 threads that do nothing else than looping and adding 2 to an integer. Something that runs in registers and not even allocates new memory. The problem we are facing now is, that we do not get a 24 core machine loaded (AMD 2 sockets with 12 cores each), when running this simple program (with 24 threads of course). Similar things happen with 2 programs each 12 threads or smaller machines. So our suspicion is that

Strange HTML5 Canvas drawImage behaviour

谁说我不能喝 提交于 2019-11-28 19:13:41
I am writing some code that uses HTML5 canvas. Generally it works well, but now I found a very strange behaviour. The weird thing is that it is consistent on different browsers, so must be that I understood the thing wrong... Despite the docs seem to say exactly what I am doing. Here is the code (it's an object method): MyCanvas.prototype.getElement = function() { var innerHtml = "<div></div>"; var elem = jQuery(innerHtml, { 'id' : this.viewId }); var canvas = jQuery("<canvas/>", { 'id' : this.viewId + "canvas", 'width' : this.width, 'height' : this.height }); var w = this.width; var h = this

Gems/Services for autoscaling Heroku's dynos and workers

Deadly 提交于 2019-11-28 18:21:04
I want to know if there are any good solutions for autoscaling dynos AND workers on Heroku in a production environment (probably a different solution for each of those, as they are pretty unrelated). What are you/companies using, regarding this? I found lots of options, but none of them seem really mature for a production environment. There is Heroscale, which seem to introduce some latency as it does not run locally, and I also heard of some downtime. There are modifications of delayed_jobs, which have not been updated for a long time, and there are some issues with current bundlers. There is

Scale with CGAffineTransform and set the anchor

旧街凉风 提交于 2019-11-28 17:05:10
问题 If I understand correctly scaling a UIView with CGAffineTransform anchors the transformation to its center. In particular: self.frame = CGRectMake(0,0,100,100); self.transform = CGAffineTransformMakeScale(2, 2); NSLog(@"%f;%f;%f;%f", self.frame.origin.x, self.frame.origin.y, self.frame.size.width, self.frame.size.height); Prints: -50;-50;200;200 How do you create a CGAffineTransform scale that uses a specific anchor point (say 0;0)? 回答1: (a) Scale and then translate? Something like :

Best practice for rate limiting users of a REST API?

北慕城南 提交于 2019-11-28 16:13:42
I am putting together a REST API and as I'm unsure how it will scale or what the demand for it will be, I'd like to be able to rate limit uses of it as well as to be able to temporarily refuse requests when the box is over capacity or if there is some kind of slashdotted scenario. I'd also like to be able to gracefully bring the service down temporarily (while giving clients results that indicate the main service is offline for a bit) when/if I need to scale the service by adding more capacity. Are there any best practices for this kind of thing? Implementation is Rails with mysql. temoto This

How to partition Mysql across MULTIPLE SERVERS?

帅比萌擦擦* 提交于 2019-11-28 16:07:22
I know that horizontal partitioning...you can create many tables. How can you do this with multiple servers? This will allow Mysql to scale. Create X tables on X servers? Does anyone care to explain, or have a good beginner's tutorial (step-by-step) that teaches you how to partition across multiple servers? With MySQL, people generally do what is called application based sharding . In a nutshell, you will have the same database structure on multiple database servers. But it won't contain the same data. So for example: Users 1 - 10000: server A Users 10001 - 20000: server B Sharding (of course)

CSS scale down image to fit in containing div, without specifing original size

孤者浪人 提交于 2019-11-28 15:47:03
问题 I want to have a website where I can upload images of different sizes to be displayed in a jquery slider. I can't seem to fit (scaling down) the image in a containing div. Here's how I'm intending to do it <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org /TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> <link rel=