scale

Resize 3D data in tensorflow like tf.image.resize_images

 ̄綄美尐妖づ 提交于 2019-12-09 06:58:25
问题 I need to resize some 3D data, like in the tf.image.resize_images method for 2d data. I was thinking I could try and run tf.image.resize_images on it in a loop and swap axes, but I thought there must be an easier way. Simple nearest neighbour should be fine. Any ideas? It's not ideal, but I could settle for the case where the data is just 0 or 1 and use something like: tf.where(boolMap, tf.fill(data_im*2, 0), tf.fill(data_im*2), 1) But I'm not sure how to get boolMap . Would use of tf.while

How to get scaled instance of a bufferedImage

大城市里の小女人 提交于 2019-12-09 05:59:58
问题 I wanted to get scaled instance of a buffered image and I did: public void analyzePosition(BufferedImage img, int x, int y){ img = (BufferedImage) img.getScaledInstance(getWidth(), getHeight(), Image.SCALE_SMOOTH); .... } but I do get an exception: Exception in thread "AWT-EventQueue-0" java.lang.ClassCastException: sun.awt.image.ToolkitImage cannot be cast to java.awt.image.BufferedImage at ImagePanel.analyzePosition(ImagePanel.java:43) I wanted then to cast to ToolkitImage then use the

How to limit image pan boundary in Android imageView

断了今生、忘了曾经 提交于 2019-12-09 04:57:20
问题 I have an imageView with multitouch roughly based on this tutorial. One of the commenters there put together a semi-dirty method of limiting the image drag to the boundaries of the image, so that the image edge cannot be dragged beyond its edge. This method sorta works, but not entirely. It only limits drag of two edges. Does anyone know a less messy and actually functional method for limiting image drag? This is a highly important concept for android app development that is not adequately

Javascript Chart.js scale fix

谁都会走 提交于 2019-12-08 19:44:35
问题 I have a simeple question about Chart.js, I would like to know how can I fix my chart. I use Chart.js and respChartJS (https://github.com/arifLogic/respChartJS) Demo: http://jsfiddle.net/k3YH7/1/ var data = { labels : ["Something #1","Something #2","Something #3"], datasets : [ { fillColor : "rgba(224, 34, 34, 0.5)", strokeColor : "#830505", data : [1500,1500,1500] } ] } respChart($("#chart2"),data); Well, these bars so small and do not work as I expected. How can I make it visible? I want to

Image margins are cut in the scrollview

本秂侑毒 提交于 2019-12-08 14:19:48
问题 My android app contains a map that the user should scroll horizontally and vertically to see all of it. I've used two horizontal and vertical scroll view, and the image view is in it. But the problem is that, the picture isn't shown completely in the layout and a part of the top margin and left margin are hidden( cut ). so my question is: How to show the picture completely in the scroll view without cutting the margins?The problem is shown is this picture when I start the application at first

Scaling a ModelInstance in libgdx 3D and Bullet engine

拟墨画扇 提交于 2019-12-08 12:56:21
问题 Everytime I try to add a resized ModelInstance of a Model (made in 3ds max) to a Bullet world, I keep getting the same model, with no modified scale. This is my current code: Objeto objmat = mapaactu.nameAndPutObjetos(obj.getMaterias().get(0).nombreasoci,(int)obj.getMaterias().get(0).cantidad); world.addConstructor(objmat.nombreinterno, objmat.constructor); Vector3 objmatpos = new Vector3(obj.entidadbody.getWorldTransform().getTranslation(Vector3.Zero)); Vector3 scala = new Vector3(obj

Service fabric increase stateless service instance without re-deployment

て烟熏妆下的殇ゞ 提交于 2019-12-08 11:48:07
问题 Is there a way to increase number of instance for stateless service on Service Fabric please? We can update the application manifest to increase the number however that will require a deployment. Is there a way to do that via Service Fabric Explorer or Powershell please? Thank you very much Best regards 回答1: Yes using the Update-ServiceFabricService cmdlet Update-ServiceFabricService [-Stateless] [-ServiceName] <Uri> [-Correlation <String[]>] [-DefaultMoveCost <String>] [-Force] [

Are SpriteBatch drawcalls culled by XNA?

我是研究僧i 提交于 2019-12-08 10:42:34
问题 I have a very subtle problem with XNA, specifically the SpriteBatch. In my game I have a Camera class. It can Translate the view (obviously) and also zoom in and out. I apply the Camera to the scene when I call the "Begin" function of my spritebatch instance (the last parameter). The Problem: When the cameras Zoomfactor is bigger than 1.0f, the spritebatch stops drawing. I tried to debug my scene but I couldn't find the point where it goes wrong. I tried to just render with "Matrix

Drawing text on a scaled Canvas

不问归期 提交于 2019-12-08 10:25:14
问题 I'm having a problem drawing text on a canvas that has been scaled. I want to scale the canvas so that drawing dimensions and co-ordinates are always in the range 0.0 to 1.0 i.e. independent of Canvas width and height. (If this is poor practice please feel free to comment giving a reason why this is so.) While I can draw lines and arcs on a scaled canvas correctly, I'm having great difficulty painting text and this problem only seems to occur on Android 4.2 As an example, I have created some

iPhone: I resize a contact's image, but when that person is calling, the picture isn't scaled to the screen size

对着背影说爱祢 提交于 2019-12-08 07:50:45
问题 We have an app that resizes iPhone contact pictures and then saves them back in the address book. When Jim has a normal 1200 x 1600 picture, and he is calling my phone, the picture gets correctly scaled within the iPhone screen so that it shows the whole picture. When I resize this image to a 320 x 420-something, and save it in the address book, the picture no longer gets scaled, but gets 'blown up' so that I see the center of the picture. Is this someone has experienced before? Is it a