Make object visual size constant despite the distance
问题 Visual aid here Please see visual aid. Following the gif, there are two GUIs. The GUI on the left is scaling properly based on the cameras distance to the object. The GUI on the right is scaling, seen clearly in the 'Scene' view, but not even noticeable in game view. The application is for the Hololens as the users head controls the camera within the Unity scene. The problem lies in setting the objects scaling. Been racking my brain all day trying to replicate the type of scaling shown on the