COCOS2D-X: scale sprite
问题 I want to set scale for a sprite by height of original image. And then the width of that sprite will follow by original ratio of that image. How can i do that. Thank for all your help. 回答1: CCSprite has a member function virtual void setScale(float scale) Reference:setScale Just create a sprite, and call this function. CCSprite* bg = CCSprite::create("background.png"); this->addChild(bg,0); bg->setScale(2.0); bg sprite will be twice bigger than the origin one. 回答2: use setScale function of