ryujit

What is new .Net Native [closed]

橙三吉。 提交于 2019-12-21 03:12:16
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 5 years ago . Today I have read an article about the new .Net Native on MSDN. "Windows Store apps start up to 60% faster with .NET Native and have a much smaller memory footprint. Our first release is a Developer Preview that allows you to develop and test apps with this new compiler. This

RyuJIT - Bug with ushort and Equals override (64bit)

☆樱花仙子☆ 提交于 2019-12-08 08:09:49
问题 While porting a 32bit managed application to 64bit I've observed a strange behavior by a Equals() override within a struct. You find the a repro at github. To reproduce the bug, you should compile the library with "optimize" flag on. This is default on the Release config. The consuming TestApp must be compiled without any optimization. Prefer 32 bit must be disabled to start as 64bit App. See notes on github! The library contains a struct that implements the IEquatable interface which is

RyuJIT - Bug with ushort and Equals override (64bit)

梦想的初衷 提交于 2019-12-06 15:45:06
While porting a 32bit managed application to 64bit I've observed a strange behavior by a Equals() override within a struct. You find the a repro at github . To reproduce the bug, you should compile the library with "optimize" flag on. This is default on the Release config. The consuming TestApp must be compiled without any optimization. Prefer 32 bit must be disabled to start as 64bit App. See notes on github! The library contains a struct that implements the IEquatable interface which is implemented with a simple line of code. public bool Equals(StructWithValue other) { return value.Equals

RyuJIT not making full use of SIMD intrinsics

 ̄綄美尐妖づ 提交于 2019-12-05 11:46:07
问题 I'm running some C# code that uses System.Numerics.Vector<T> but as far as I can tell I'm not getting the full benefit of SIMD intrinsics. I'm using Visual Studio Community 2015 with Update 1, and my clrjit.dll is v4.6.1063.1. I'm running on an Intel Core i5-3337U Processor, which implements the AVX instruction set extensions. Therefore, I figure, I should be able to execute most SIMD instructions on a 256 bit register. For example, the disassembly should contain instructions like vmovups ,

RyuJit producing incorrect results

戏子无情 提交于 2019-12-04 09:07:25
问题 After recently upgrading to .net 4.6 we discovered a bug where RyuJit produces incorrect results, we were able to work around the issue for now by adding useLegacyJit enabled="true" to the app.config. How can I debug the machine code generated by the following? I created a new console project in VS 2015 RTM, set to Release, Any CPU, unchecked Prefer 32 bit, running with and without debugger attached produces the same result. using System; using System.Runtime.CompilerServices; namespace

RyuJit producing incorrect results

萝らか妹 提交于 2019-12-03 01:02:38
After recently upgrading to .net 4.6 we discovered a bug where RyuJit produces incorrect results, we were able to work around the issue for now by adding useLegacyJit enabled="true" to the app.config. How can I debug the machine code generated by the following? I created a new console project in VS 2015 RTM, set to Release, Any CPU, unchecked Prefer 32 bit, running with and without debugger attached produces the same result. using System; using System.Runtime.CompilerServices; namespace ConsoleApplication2 { class Program { static void Main(string[] args) { Console.WriteLine(Calculate());

What are these extra disassembly instructions when using SIMD intrinsics?

[亡魂溺海] 提交于 2019-12-01 04:45:48
I'm testing what sort of speedup I can get from using SIMD instructions with RyuJIT and I'm seeing some disassembly instructions that I don't expect. I'm basing the code on this blog post from the RyuJIT team's Kevin Frei, and a related post here . Here's the function: static void AddPointwiseSimd(float[] a, float[] b) { int simdLength = Vector<float>.Count; int i = 0; for (i = 0; i < a.Length - simdLength; i += simdLength) { Vector<float> va = new Vector<float>(a, i); Vector<float> vb = new Vector<float>(b, i); va += vb; va.CopyTo(a, i); } } The section of disassembly I'm querying copies the

What are these extra disassembly instructions when using SIMD intrinsics?

女生的网名这么多〃 提交于 2019-12-01 02:22:32
问题 I'm testing what sort of speedup I can get from using SIMD instructions with RyuJIT and I'm seeing some disassembly instructions that I don't expect. I'm basing the code on this blog post from the RyuJIT team's Kevin Frei, and a related post here. Here's the function: static void AddPointwiseSimd(float[] a, float[] b) { int simdLength = Vector<float>.Count; int i = 0; for (i = 0; i < a.Length - simdLength; i += simdLength) { Vector<float> va = new Vector<float>(a, i); Vector<float> vb = new

How do I verify that ryujit is jitting my app?

蹲街弑〆低调 提交于 2019-11-30 17:24:23
I've installed the new Jit compiler for .NET RyuJit, and setup the AltJit=* key in .NetFramework in regedit as described in the installation docs. http://blogs.msdn.com/b/dotnet/archive/2013/09/30/ryujit-the-next-generation-jit-compiler.aspx So how do I verify that RyuJit is actually beeing used? Hans Passant Setup a do-nothing project with Project + Properties: Build tab, untick the Prefer 32-bit checkbox Debug tab, tick the Enable native code debugging Debug + Step Into. The Output window shows DLLs getting loaded. This line is what you are looking for: 'ConsoleApplication1.exe': Loaded 'C:

How do I verify that ryujit is jitting my app?

杀马特。学长 韩版系。学妹 提交于 2019-11-30 01:38:48
问题 I've installed the new Jit compiler for .NET RyuJit, and setup the AltJit=* key in .NetFramework in regedit as described in the installation docs. http://blogs.msdn.com/b/dotnet/archive/2013/09/30/ryujit-the-next-generation-jit-compiler.aspx So how do I verify that RyuJit is actually beeing used? 回答1: Setup a do-nothing project with Project + Properties: Build tab, untick the Prefer 32-bit checkbox Debug tab, tick the Enable native code debugging Debug + Step Into. The Output window shows