rendering

STL rendering with threejs

喜你入骨 提交于 2019-12-08 10:52:04
问题 I have created a 3D model for printing in 3D an industrial layout. Because I am not used in playing with professional 3D modeler software, I used SketchUp and the result was fine ! Now, I want to reuse the 3D models to make a dynamic visit of the "to-be" installation. I exported each object in Collada format (DAE), and then try to used the collada importer in Threejs. I have around 130 objects that I want to be able to select interactively, but I manage only to load one ... I then get a try

Replacing InnerHTML

倾然丶 夕夏残阳落幕 提交于 2019-12-08 09:50:40
问题 I have a HTML file, which is then calling a javascript file. Basic function of the javascript file is to draw a svg file, and do modifications on it. for example I am embedding the svg image in my JS file like this this.my_object.innerHTML = '<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><image xlink:href="img/gauge.png" width="122" height="127"/><g id="needle" transform="rotate(0,62,62)"><circle cx="62" cy="62" r="4" style="fill: #c00; stroke: none"/>

Rendering image(stream object) using jquery

那年仲夏 提交于 2019-12-08 09:03:44
问题 Just wondering, how can I bind an image (stream) returned by an action method in an ajax call to an image element using jquery. JavaScript : $(document).ready($(function () { $(':input').change(function () { // object var Person = { Name: 'Scott', Address: 'Redmond' }; // Function for invoking the action method and binding the stream back ShowImage(Person); }); })); function ShowImage(Person) { $.ajax({ url: '/Person/GetPersonImage', type: "Post", data: JSON.stringify(Person), datatype: "json

Ext.grid.Panel in Ext 4 not loading data from Ext.Direct proxy store

不打扰是莪最后的温柔 提交于 2019-12-08 08:45:26
问题 I've eliminated all exceptions from this code. However, the data from my proxy isn't rendering in my Ext.grid.Panel widget. Below you will find the different components of the page as it renders. I did not include the server-side stack code for the Ext.Direct proxy. HTML: <!doctype html> <html> <head> <meta charset="utf-8"> <title>Ext Direct Grid Integration</title> <link rel="stylesheet" type="text/css" href="http://www.rasc.ch/extjs-4.1.3/resources/css/ext-all.css" /> <link rel="stylesheet"

Maya - Querying previous render information

∥☆過路亽.° 提交于 2019-12-08 07:51:39
问题 Does anyone know whether its possible to query the render time of the last render in maya via python or mel? Render time is stored in the render viewer window in the form of a string at the bottom of the image, I would like to access this time and retrieve for later use - is this possible? Thanks 回答1: I know of no way to query it directly, but this solution works: Put the following in your Pre Render MEL (from the Render Settings): python "global last_render_time;import time;last_render_time

Error in Rails 3.1 using js jQuery - “Template is missing”

别说谁变了你拦得住时间么 提交于 2019-12-08 07:46:44
问题 I created app according to this post http://stjhimy.com/posts/7-creating-a-100-ajax-crud-using-rails-3-and-unobtrusive-javascript , but get an error: Missing template posts/create, application/create with {:handlers=>[:erb, :builder, :coffee, :haml], :formats=>[:html], :locale=>[:en, :en]}. Searched in: * "/home/ember/Projects/test_app/app/views" Maybe in Rails 3.1 actions render something by default. Besides, there no format js (:formats=>[:html]). But i can`t find any about this. When i

Antialiasing on OpenGL ES 2.0

梦想的初衷 提交于 2019-12-08 07:08:43
问题 How can I do antialiasing on triangles on the entire render? Should I put it on the fragmentShader? Is there any other good solution to improve this sort of thing? Here is my "view", with very crispy edges (not very nice). 回答1: After doing some Deep research, I found that It's in fact pretty simple, and the most comonly done is to render like there was a screen 4 times bigger (or even more than 4 times). After rendering to this much more bigger screen, the GPU will take the avarege of that

React: set State or set Prop without a Rerender

那年仲夏 提交于 2019-12-08 06:41:30
Problem: Currently, I have a LoginForm component that has an "on-success" handler function handleOnSuccess . This the then linked to the parent component with an onTokenUpdate property defined by a "token-update" handler function handleUpdateToken . The problem is that the setState in the handleUpdateToken function is forcing an undesired rerender. Desired Outcome: What I ultimately need is to update the LoginForm component property token with the value obtained on success WITHOUT performing a rerender. Is this even possible? According to React: Update Child Component Without Rerendering

XNA to render 3D video (fixed FPS!)

我们两清 提交于 2019-12-08 06:02:10
问题 i have to develop an application in wich the final step is to export a video (or a single frame) of a 3D animation generated by my software calculating the user input parameters. I want to use XNA and for this. i need that the software can export FIXED FPS video (or also all single frames of the video separately). It's not a matter the LIVE FPS. I don't need to view on the screen the frames at a fixed fps. As the animation could be very complex, i could accept if the software take 1 minute

Drawing multiple cubes at random positions in opengl es android

笑着哭i 提交于 2019-12-08 05:15:29
Using OpenGL ES I am rendering a simple cube class that draws it at the centre of the screen. However, I want to be able to draw multiple such cubes on the screen at random positions but don't know how to. Here is the my custom surface view that renders the cube as a private class. I haven't included my main ActivityManager since its not the concern. public class TouchSurfaceView extends GLSurfaceView { private final float TRACKBALL_SCALE_FACTOR=52.0f; private final float TOUCH_SCALE_FACTOR=100.0f/320; private MyGLRenderer mRenderer; private float mPreviousX; private float mPreviousY; public