rendering

How to stop double rendering in sidebar?

梦想的初衷 提交于 2019-12-11 12:02:09
问题 The code is double rendering like so: when it should just list it out once like so: Ran 1 miles Apr Journal 1 days Apr views/layouts/_stats.html.erb <% @averaged_quantifieds.each do |averaged| %> <% averaged.results.each do |result| %> <div class="<%= result.good? ? 'green' : 'red' %>"> <li> <%= raw averaged.tag_list.map { |t| link_to t.titleize, tag_path(t) }.join(', ') %><%= link_to edit_quantified_path(averaged) do %> <%= averaged.results.first.result_value %> <%= averaged.metric %> <span

PDF issue while reaching end of page

我的梦境 提交于 2019-12-11 10:42:09
问题 Well I'm having some troubles when creating new pages. I get my data from a query. Sorry if I post a lot of code, but it's all needed and I'm not sure how to do a MCVE as I'm pretty new at working with PDF. This issue is: Before writing next block of code I check current Y coord, I can achieve this, but when I need to create new Page and start writing again, well happens this Here are the codes used in the PDF: public float checkContentStream(float y) throws Exception { float newY =

Ray tracer reflections grainy

左心房为你撑大大i 提交于 2019-12-11 10:39:42
问题 I just implemented reflections in my ray tracer, here is the code that handles the reflections, however i have all my code uploaded to a github repository for better reading: Color finalColor = closestObjectMaterial.GetColor() * AMBIENTLIGHT; // Add ambient light to the calculation // Reflections if(closestObjectMaterial.GetSpecular() > 0 && closestObjectMaterial.GetSpecular() <= 1) { Vector scalar = closestObjectNormal * (closestObjectNormal.Dot(intersectingRayDir.Negative())); Vector

How can I make backgrounds in p5.js transparent but continue to hide elements drawn on top of them?

拜拜、爱过 提交于 2019-12-11 10:06:08
问题 I'm asking this as a follow-up to this question. I want to create a drawing app where the mouse is replaced by an ellipse that resizes to fit the brush size. The problem was that there was no way to draw the ellipse without leaving a mark on the canvas. The solution I came up with to solve this problem was to use createGraphics() as a buffer object and render the cursor on top of it as such: var brushSize = 60; function setup() { createCanvas(1080,720); pg = createGraphics(1080, 720);

How to parse json file in angular2 using multiple ngFor?

旧巷老猫 提交于 2019-12-11 10:05:20
问题 I am trying to parse following json file.Json File is getting read successfully. but I want to render all the data inside this json file.thus I was using nested ngFor to do this.but I am facing this error: EXCEPTION: Cannot find a differ supporting object '[object Object]' in [comp in ParserComponent@2:13] I have included ngFor directive in too. I want to access all the data recursively. is there any way to do this? Thanks in advance 1. Json File [{ "_id": "5694f0aab4d9a8e41f399491", "name":

Rendering to texture - ClearRenderTargetView() works, but none objects are rendered to texture (rendering to screen works fine)

拜拜、爱过 提交于 2019-12-11 09:22:35
问题 I try to render the scene to texture which should be then displayed in corner of the screen. I though that I can do that this way: Render the scene (my Engine::render() method that will set shaders and make draw calls) - works ok . Change render target to the texture. Render the scene again - does not work. The context->ClearRenderTargetView(texture->getRenderTargetView(), { 1.0f, 0.0f, 0.0f, 1.0f } ) does set my texture to red color (for scene in step 1. I use different color), but none

ExtJS & IE7: Rendering problems with simple window

▼魔方 西西 提交于 2019-12-11 08:50:57
问题 I have created this very simple window extension. In Firefox it looks like it should, but in IE7, the contained items flow out of the window. What can I do to fix this? Code: (Doctype is strict, but won't display for some reason) <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <title>Online example</title> <link rel="stylesheet" type="text/css" href="http://dev.sencha.com/deploy/dev/resources/css/ext-all.css" /> <script type="text/javascript" src="http:/

Change default webbrowser rendering mode in C#

岁酱吖の 提交于 2019-12-11 07:58:18
问题 I've made an application that fills the fields of a webform with data stored in a database. The problem is that when the WebBrowser loads, a JavaScript error pop-up raises and when I try to submit the form it won´t do it because (quote): "An error has occurred ." I have read here that it uses by default IE4: Replacing .NET WebBrowser control with a better browser, like Chrome? And I have tried this, but it didn't work. It looks like it sticks to IE7 no matter what I do: http://blogs.msdn.com

glGenBuffers returns 0xffffffff as buffer name

谁说胖子不能爱 提交于 2019-12-11 07:16:23
问题 I have the following code (OpenglES2.0 on iphone): glGenBuffers(1, &tmp->m_vbo); where tmp->m_vbo is unsigned int. For most of the time tmp->m_vbo is valid and everything works perfect, but sometimes the returned value is 0xffffffff and first time I try to use that vbo will crash in glDrawElements. Anyone knows what might cause this ? Thanks. 回答1: I found the cause: there seemed to be something with the context. I used two threads, a loading thread and the main thread, each with each context

Understanding simple simulation and rendering loop

你。 提交于 2019-12-11 06:24:29
问题 This is an example (pseudo code) of how you could simulate and render a video game. //simulate 20ms into the future const long delta = 20; long simulationTime = 0; while(true) { while(simulationTime < GetMilliSeconds()) //GetMilliSeconds = Wall Clock Time { //the frame we simulated is still in the past input = GetUserlnput(); UpdateSimulation(delta, input); //we are trying to catch up and eventually pass the wall clock time simulationTime += delta; } //since my current simulation is in the