rendering

Internet Explorer 7 CSS Menu positioning

让人想犯罪 __ 提交于 2019-12-12 02:26:45
问题 I have created a menu in HTML and CSS that works in all the major browsers (Chrome, Firefox, IE8+, and Safari). You can find it here: http://www.calvaryccm.com/MenuTest.aspx The problem occurs in IE 7. I have a hover menu using some JS for effect. When I try to render it in IE7 this is what happens: I need some help figuring out how to position the menu under the text. Thank you for your help! 回答1: I'm not sure whether you want to use .block or .nav in the selectors below. I've gone with

How can I display a png image (pie chart) generated by gd using php in my html page?

妖精的绣舞 提交于 2019-12-12 02:06:00
问题 So the problem I am having is that I have not been able to pass information calculated on a page Results.html to a script I have to generate a pie chart and then take the image and display it in my Results page. I am very new to PHP (about 2 weeks) and have only the most basic understanding so I need very explicit instructions. Either way, this is the code I'm working with: <?php $filename = "Results.txt"; $lines = file($filename); $q1 = $_POST['q1']; // stores checked button value $q2 = $

Rendering a large QGraphicsScene on a QImage clips it off

雨燕双飞 提交于 2019-12-12 01:59:12
问题 I am creating some images rendering the contents of a QGraphicsScene . My project requirement is that it should handle a canvas size of 10 ft by 8 inches. On screen, and scene size, that is 8640 x 576 pixels. I can render it fine. The thing is, the output images need to have 300 resolution. That means, the rendered image will have a width of 36000, which is over 2^15 - 1 = 32767 pixels..... The output is clipped - in the code below, I would get a QImage of correct expected size (36000) but

Font-family renders poorly in Explorer with jQuery animation

家住魔仙堡 提交于 2019-12-12 01:56:09
问题 I'm using this in my css... .myclass { font-size: 16px; font-style: italic; font-family: Georgia, "Times New Roman", Times, serif; } It renders nice and smooth in all browsers except for Explorer. (I've only tested in IE8 on XP SP2) In Explorer, it looks horrific! No font smoothing at all. However, it's only a problem on DIV blocks that start with a "display:none;" and are revealed with jQuery... <html> <div id="messageBox" style="display:none;"> <div id="message" class="myClass"></div> </div

Smootly mooving a hole in UIImage?

元气小坏坏 提交于 2019-12-12 01:53:51
问题 I have a UIImageView displaing an image. This view's layer is masked with CAShapeLayer in order to create circular "hole" in the image. To create the hole I use UIBezierPath with .usesEvenOddFillRule = true . It works fine when static. But I need that hole to move with user finger. To do that I create new UIBezierPath with even-odd rule each time user moves their finger. On smaller phones with smaller images it looks OK but on iPhone 6 Plus it is choppy. Any ideas on how to make it smooth are

XNA and RenderTargets

依然范特西╮ 提交于 2019-12-12 01:35:27
问题 I have a problem with using render targets that I am hoping someone can explain to me. I am trying to use a render target to render some sprites, and then draw said render target onto the normal back buffer 50% opaque (null). It works great, except if I use the target more than once in a draw call, in which case only the last group of sprites will appear on the screen. Here is some psuedo code. // Normal Sprite Drawing. DrawSomeSprites(); SetRenderTarget(CompositeTarget); // These go on the

Enabling/Disabling drawing of a JFreeChart

帅比萌擦擦* 提交于 2019-12-11 23:43:06
问题 I have a chart created as shown below, and I am adding values to the TimeSeries (in a different location in my program). The ChartPanel is actually contained within a JTabbedPane, and I would like to not redraw the chart unless it's tab is being displayed. Is there any way for me to signal that rendering should not occur when new data comes into the TimeSeries unless that tab is the one currently being shown? I'm guessing there is some call that signals the data has been updated and a new

Unity: How to pause execution until function terminates, so as to skip no frames

五迷三道 提交于 2019-12-11 23:34:01
问题 I am writing a game/program which every few seconds has to write a lot of data to the hard disk - this takes a few seconds to complete, and naturally causes the game to hang for that duration. However, when the game resumes after the writes have completed, the game skips a few frames. I need it that Unity will skip absolutely no frames what so ever. How can I force the Unity Engine to stop executing until the writing has fully completed , so that when it resumes, no frames have been skipped?

matlab render graphical objects to a bitmap in memory

浪子不回头ぞ 提交于 2019-12-11 23:13:27
问题 This is supposed to be very simple I think but I can't get it right... I plot several graphical objects in a figure and now I want a bitmap of the figure, that maintains the position on the objects and the dimensions of the figure. To give a very simple example, if I plot 2 points in coordinates (0,0) and (200,200) I expect the rendering to output a matrix of size (200,200) where pixels (0,0) and (200,200) have a gray level of 255 and the rest of the pixels are zeroed (this is in case of a 8

What is the simplest method for rendering shadows on a scene in OpenGL?

守給你的承諾、 提交于 2019-12-11 19:46:23
问题 I am using the LWJGL package and am able to create a basic scene and draw shapes (with or without textures), move a custom 'Camera' object and rotate it to render the scene accordingly. However, when it comes to creating shadows, I am at a loss. I can think of the basic algorithm for creating shadows. 1) Render the scene from the camera's view as if in shadow. 2) Render the scene from the light's view, lighting up the visible part of the scene (maybe darken the scene as it becomes farther