rendering

dompdf rendering complete html in 1 line

ε祈祈猫儿з 提交于 2019-12-25 03:12:36
问题 I have created pdf with simple p tags, table and img tags. On live server its not working and on localhost its working well. Please see both pdf files. Can you please help me to fix this issue? Thanks https://github.com/dompdf/dompdf/files/2218526/localhost.pdf https://github.com/dompdf/dompdf/files/2218527/livesite.pdf 回答1: I've faced the same problem. I solved it.. You just need to delete a file dompdf_font_family_cache.php . You may found this file under 'dompdf/lib/fonts/' and let the

DocBook 5 rendering without abbrev tag

谁说我不能喝 提交于 2019-12-25 02:55:45
问题 My DocBook 5 document contains glossentry tags that contain abbrev tags. The abbrev tags do not seem to contribute anything whatsoever to the rendered HTML. I'm new to DocBook and XSLT. Where do I need to start looking to change this? I've been looking through the docs and aside from being surprised by this apparently being the default behaviour, I'm not sure where to look next to troubleshoot. Setup: My DocBook file starts simply with <book xmlns:xl="http://www.w3.org/1999/xlink"> . I point

My object is not iterable

半腔热情 提交于 2019-12-25 02:08:03
问题 I have a problem with the model and template, and I am sure that the model is in the best order. I click on the link on the main page and I get an error: 'BlogPost' object is not iterable I have a model.py: from django.db import models # Create your models here. class BlogPost(models.Model): title = models.CharField(max_length=200) body = models.TextField() create_at = models.DateTimeField() def __unicode__(self): return self.title url.py: from django.conf.urls import patterns, url from app

Antialias height map edge using Java 2D

眉间皱痕 提交于 2019-12-25 01:46:03
问题 I'm using Java 2D to render a terrain map. Terrain Map looks like this: You can see how the edges are rather jagged. I want to render the edge of the terrain smoothly, but turning on antialiasing with RenderingHints doesn't work because I render the terrain map one column at a time. Here's my code to render the terrain: // terrainImageG2 renders to a BufferedImage, obtained via BufferedImage.createGraphics() terrainImageG2.setBackground(Color.WHITE); terrainImageG2.clearRect(0, 0, NUM_WIDE,

Blending antialiased circles

丶灬走出姿态 提交于 2019-12-25 01:45:12
问题 I've implemented Xiaolin Wu algorithm to draw an antialiased circle. And it works. However, in my app, I can draw on the screen many circles and they don't have full opacity. So, I want to blend them. Before implementing antialiasing Xiaolin Wu algorithm my blending method worked. I use very simple blending: int blendColors(int a, int b, float t) { double s = sqrt((1 - t) * a * a + t * b * b); return s; } void setPixel(int index, int r, int g, int b, int a, unsigned char* data) { int oldR =

GLSL vertex shader gl_Position for gl.POINTS with large gl.PointSize

隐身守侯 提交于 2019-12-25 01:43:52
问题 I'm trying to render a lot of points with large gl_PointSize. Looks vertex shader will automatically discard gl.POINTS rendering if the position is out if[-1, 1]. In my case, if the point's position is a little bit out of [-1, 1], part of it still should be shown on the canvas. Any way to let the shader keep rendering point, when position out of [-1, 1]? Here's the code to draw a point with position a little bit off the canvas. But it is expect to show nearly half of it on canvas. var

Drawing a cube for each vertex

ぃ、小莉子 提交于 2019-12-25 00:48:29
问题 I have a list of 3D vertices which I can easily render as a pointcloud by passing the whole list to my vertex shader, setting gl_Position = pos , then setting FragColor = vec4(1.0, 1.0, 1.0, 1.0) and use GL_POINTS in the drawing function. I would now like to render an actual cube at that vertex position, with the vertex being the center of the cube and some given width. How can I achieve this in the most easy and performant way? Looping through all vertices, loading a cube into a buffer and

Render php image with own font

。_饼干妹妹 提交于 2019-12-25 00:03:13
问题 I want to use a own font (True Type) in this code: <?php header("Content-type: image/png"); // Email adres renderen $email = "mail@mail.nl"; $length = (strlen($email)*8); $im = @ImageCreate ($length, 20) or die ("Kan geen nieuwe afbeelding genereren"); $background_color = ImageColorAllocate ($im, 53, 88, 121); // Container BG: 53,88,121 $text_color = ImageColorAllocate ($im, 194, 212, 229); imagestring($im, 3,5,2,$email, $text_color); imagepng ($im); ?> How can i change the font in: Open Sans

Resize a Window (On Windows OS) while Rendering

旧巷老猫 提交于 2019-12-25 00:03:04
问题 All I want is to make a simple application that you can resize while rendering. (IE resize while never once seeing the buffer out the edge of the screen) Most commercial, professional, and major open source programs seem to be capable of this, while most all personal or hobbyist programs never seem to be capable of this. (I have no idea why) I want to make a professional looking program like that. A few examples of what I'm talking about: https://gamedev.stackexchange.com/questions/127691/how

Javascript not rendering out like it should, ONLY in IE9 and before

谁说胖子不能爱 提交于 2019-12-24 22:10:07
问题 Im trying to troubleshoot an IE9 and before compatibility issue. THis is linked to another question at Getting an Error Code: 0 in only IE for javascript file The error is no longer an issue but now the actual rendering is an issue. Does anyone have any ideas why this isn't rendering properly in IE. This works with no problems in ALL other browsers but not IE9 and before. I have posted two pictures: is the image in IE which is NOT rendering correctly is the image in Chrome which is correct. I