render

React - html tags inside svg

瘦欲@ 提交于 2020-07-30 03:03:34
问题 I am making circle menu, so I use SVG to create a circle, and now I want to show a link with some image inside of part of the circle. How i can do it? My code - render(){ return( <svg id={"menuLevel" + index} width={200} height={200}> <path fill="white" stroke="rgba(0,0,0,0.2)" strokeWidth="2" d={"M"+width+","+width+" L"+previousX+", "+previousY+" A"+width+","+width+" 0 0,0 "+x+", "+y+" z"}></path> </svg> ) } I tried something like this - <path fill="white" stroke="rgba(0,0,0,0.2)"

React Native: when you navigate away from a component, does that component ever get un-mounted?

送分小仙女□ 提交于 2020-07-09 17:10:39
问题 In my React Native app, if I have a stack navigator and I navigate from screenA to screenB with this.props.navigation.navigate('screenB') , is it possible that screenA would ever get un-mounted? The reason I ask is that when screenA mounts, I make an API call that will load a resource that will be available in all screens via Redux. I might navigate to screenB while that API call is still in progress. So I want to know if it's possible that my navigating to screenB too soon could prevent the

How do I blit an image on a keypressed event in pygame

梦想与她 提交于 2020-06-18 08:43:16
问题 I'm trying to blit an image to the screen when the event K_SPACE is triggered. However, when I press space nothing happens. I've tried moving where the screen is updated or flipped, but i've hit a brick wall. Here is my code: def Play(): background = pygame.image.load(bifPlay).convert() char = pygame.image.load(mif).convert_alpha() bullet = pygame.image.load(bulletLoad).convert() zombie = pygame.image.load(zombieLoad).convert_alpha() #converting images needed so pygame can use them x,y = 115

How do I blit an image on a keypressed event in pygame

旧街凉风 提交于 2020-06-18 08:40:34
问题 I'm trying to blit an image to the screen when the event K_SPACE is triggered. However, when I press space nothing happens. I've tried moving where the screen is updated or flipped, but i've hit a brick wall. Here is my code: def Play(): background = pygame.image.load(bifPlay).convert() char = pygame.image.load(mif).convert_alpha() bullet = pygame.image.load(bulletLoad).convert() zombie = pygame.image.load(zombieLoad).convert_alpha() #converting images needed so pygame can use them x,y = 115

How do I blit an image on a keypressed event in pygame

旧巷老猫 提交于 2020-06-18 08:40:11
问题 I'm trying to blit an image to the screen when the event K_SPACE is triggered. However, when I press space nothing happens. I've tried moving where the screen is updated or flipped, but i've hit a brick wall. Here is my code: def Play(): background = pygame.image.load(bifPlay).convert() char = pygame.image.load(mif).convert_alpha() bullet = pygame.image.load(bulletLoad).convert() zombie = pygame.image.load(zombieLoad).convert_alpha() #converting images needed so pygame can use them x,y = 115

useState() do double render

孤人 提交于 2020-05-09 04:34:12
问题 I'm using useState() in function component and first render is calling twice. Is it correct or mistake? If it is correct why does it render twice? setCount renders the component twice too. function Example() { const [count, setCount] = useState(0); console.log("render"); return ( <div> <p>You clicked {count} times</p> <button onClick={() => setCount(count + 1)}> Click me </button> </div> ); } ReactDOM.render(<Example />, document.getElementById('uu5')); Thanks 回答1: Problem is in React