render

Javascript not being rendered at script but as html instead

巧了我就是萌 提交于 2019-12-08 06:29:28
This question is to piggy back off of a previous one I asked yesterday , which deals with moving the create/edit feature of a model onto its index page. One last issue I am having is that I when I go to delete a model, I have some javascript that is supposed to run that reloads the list of models to reflect the change in the database. This js is being rendered as html. Here is the code that I think is relevant: in my controller: def destroy @post = Post.find(params[:id]) @post.destroy flash[:notice] = "Successfully destroyed post." @posts = Post.all respond_to do |format| format.js {render

Render an IDirect3DSurface9 from DXVA2?

独自空忆成欢 提交于 2019-12-08 05:08:25
问题 I got a IDirect3DSurface9 from DXVA2 video decoder using hardware acceleration. I'm try to Render this hardware IDirect3DSurface9 on My Window via its handle. The following is my summary code. The first, I call dxva2_init(AVCodecContext *s, HWND hwnd) ; with hwnd is window's handle int dxva2_init(AVCodecContext *s, HWND hwnd) { InputStream *ist = (InputStream *)s->opaque; int loglevel = (ist->hwaccel_id == HWACCEL_AUTO) ? AV_LOG_VERBOSE : AV_LOG_ERROR; DXVA2Context *ctx; int ret; if (!ist-

SceneKit view renders as phong instead of physically based materials

ε祈祈猫儿з 提交于 2019-12-08 02:25:46
问题 I have several objects in my scene, all of which had the "lighting model" of their material set to be physically based. When I run the app, the view I get looks nothing like the scene editor - it instead looks more like Phong materials. Is there a root node I need to change in order to have it render physically based from the get-go? I'm new to objective-c, so I'm not sure if I need to set the lighting model of the root node to physically based, and if so, how I would access the root node

render text with escape squence (like a terminal)

試著忘記壹切 提交于 2019-12-08 02:23:57
问题 Hi, I'm looking for some lib or tool to render text with escape squence chars in a text file. I dont know how to call this, but here is a example: ~$ echo -e "abc\vdef" abc def ~$ ~$ echo -e "abc\vdef" > /tmp/xxxxx ~$ vi /tmp/xxxxx I got abc^Kdef on screen. so i'm searching some tool that can do this for me: ~$ sometool /tmp/xxxxx > /tmp/yyyyy ~$ vi /tmp/yyyyy I can get abc def in vi window. \v is just a example, I need convert \v, \b, \f, etc. to harithski: but what I want is: $~/:sometool

C++ SDL2 Error when trying to render SDL_Texture: Invalid texture

佐手、 提交于 2019-12-08 00:23:31
问题 I'm trying to make a simple game and when I try rendering my SDL_Texture , I get an inexplicable error. I've set up everything right, I'm able to successfully clear the screen with SDL_RenderClear , and my texture isn't null, so it should have been created properly. But when I try calling the render() function I get an error, and SDL_GetError() returns "Invalid texture". Edit: I have now created an MCVE as requested, and I tested it to verify that it reproduces the error. It should display

Swing JTable custom rendering

北战南征 提交于 2019-12-07 19:23:24
问题 I have this kind of progamming task without JavaFx, instead it's Java Swing. I realized my knowledge is still limited. I have one single JTable. But, within this JTable I need a custome Cell Renderer. The goal is to make this kind of JTable: Example image My current solutions are: Example Image Create a Single JTable: get each Column and set its CellRenderer with a custom Renderer (below). Create a new Class implements TableCellRenderer: return different JPanel inside

Unable to render php variables from controller to view in yii2

梦想的初衷 提交于 2019-12-07 18:05:12
问题 I am new to yii2 . I am passing two variables into my create view which is partially rendered from _form . But somehow I am unable to pass these variables, and getting error. What i have done? In my action controller I have declared two global variables global $the_meter_id; global $the_meter_msn; Then in my else case condition I am getting the current id and current serial number. else{//$meter_alive condition else \Yii::$app->getSession()->setFlash('error', ' <div class="alert alert-error

Instancing millions of objects in OpenGL: improving frames-per-second

为君一笑 提交于 2019-12-07 16:12:12
问题 My ultimate goal is to render 1 million spheres of different sizes and colors at 60 fps. I want to be able to move the camera around the screen as well. I have modified the code on this page of the tutorial I am studying to try to instance many spheres. However, I find that at as little as 64 spheres my fps falls below 60, and at 900 spheres my fps is a measly 4. My understanding of instancing is naive, but I believe that I should be getting more frames-per-second than this. 60 fps should be

Problems on override the Render method

北城余情 提交于 2019-12-07 14:37:26
问题 I want to serialize all my output of a Web Form (from aspx and aspx.cs, on .NET 3.5) to JSON. So, this is my code : protected string myText; protected void Page_Load(object sender, EventArgs e) { myText = "<div><span>This is my whole code</span><div><a style=\"color:blue !important;\" href=\"#\">A link</a></div></div>"; } protected internal override void Render(HtmlTextWriter writer) { var serializer = new JavaScriptSerializer(); Response.Write(Request["callback"] + serializer.Serialize

Passing data from node to jade?

前提是你 提交于 2019-12-07 12:58:24
问题 The problem is I render a view and send some data console.log(products); // shows an array res.render('seller/sell',{'shop_id':req.user.shop_id ,'products':products}); and I save the data like this in jade input(id='shop_id',type='hidden',name='shop_id',value='#{shop_id}') input(id='pd',type='hidden',name='pd',value='#{products}') if(products !='') each val , key in products a(href!='home/sell/edit?id=#{val.id} ',class='product') img(class='product_thum',src!='#{ val.product_thum}',alt!='#{