release

How to destroy/release resources used in 1 activity/layout?

我们两清 提交于 2019-12-31 05:07:28
问题 How do I release resources used in 1 activity? So I got 3 layouts and activity for each layout, but the problem is when I switch between those activities my app crashes and I get this: I started getting this error ever since I added adds to my application. My whole logcat http://i.imgur.com/t5G94dC.png XML Layout: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:ads="http://schemas.android.com/apk/lib/com.google.ads"

How to keep iPhone app out of iPad store?

牧云@^-^@ 提交于 2019-12-30 11:08:12
问题 I have an iPhone app that I have started to turn into a universal app, however the process is not complete and I want to release an update to the iPhone version. I know that you can specify device capabilities in the Info.plist file to restrict your app to certain devices, but how can I do this to prevent the unfinished universal version from appearing in the iPad store? Is checking the LSRequiresiPhoneOS BOOL entry (in the Info.plist file) enough? Thanks! 回答1: You could use the

How to keep iPhone app out of iPad store?

喜欢而已 提交于 2019-12-30 11:07:48
问题 I have an iPhone app that I have started to turn into a universal app, however the process is not complete and I want to release an update to the iPhone version. I know that you can specify device capabilities in the Info.plist file to restrict your app to certain devices, but how can I do this to prevent the unfinished universal version from appearing in the iPad store? Is checking the LSRequiresiPhoneOS BOOL entry (in the Info.plist file) enough? Thanks! 回答1: You could use the

How to keep iPhone app out of iPad store?

こ雲淡風輕ζ 提交于 2019-12-30 11:07:38
问题 I have an iPhone app that I have started to turn into a universal app, however the process is not complete and I want to release an update to the iPhone version. I know that you can specify device capabilities in the Info.plist file to restrict your app to certain devices, but how can I do this to prevent the unfinished universal version from appearing in the iPad store? Is checking the LSRequiresiPhoneOS BOOL entry (in the Info.plist file) enough? Thanks! 回答1: You could use the

why flutter application can't connect to internet when install app-release.apk? but normal in debug mode

放肆的年华 提交于 2019-12-30 08:13:42
问题 when in debug mode everything looks good, get response and lists of data from my API. But after I build app-release.apk and install to my phone, it shows no internet connection here is my code ScopedModelDescendant<ReportPosViewModel>( builder: (context, child, model) { return FutureBuilder<List<Invoice>>( future: model.invoices, builder: (_, AsyncSnapshot<List<Invoice>> snapshot) { switch (snapshot.connectionState) { case ConnectionState.none: case ConnectionState.active: case

Segregating Debug and Release Code in C#

落爺英雄遲暮 提交于 2019-12-30 08:09:07
问题 I'm writing an application wherein I have some debug code that I do not wish to delete, but I wish it to be modified or removed when compiling for release/publish. For example, I would like something like this in a debug build: MessageBox.Show(ex.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); ...to become this in a release build: MessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); Ideally, I was hoping to do something like this: #if DEBUG_BUILD

MSVCP90.dll not found?

一个人想着一个人 提交于 2019-12-30 04:26:05
问题 in my project if compile project in release, it asks me MSVCP90.dll. if it is debug, it does not... have you ever met such a situation? and do you know why this .dll is desired? or what configuration makes it to be desired? thanks for any advice.. 回答1: I think you need to install Microsoft Visual C++ 2008 Redistributable Package which you can get from here. 回答2: i realized that i already installed Microsoft Visual C++ 2008 Redistributable Package so i just repaired but it did not solved the

what to do if debug runs fine, but release crashes

杀马特。学长 韩版系。学妹 提交于 2019-12-29 07:47:30
问题 I have an application that runs just fine in the debug build, but when I start it in the release build, I get a unhandled Exception at 0x0043b134 in myapp.exe: 0xC0000005: Access violation while reading at position 0x004bd96c If I click on 'break' it tells me that there are no symbols loaded and the source code can't be displayed. What can I do in such a situation to track down the problem? 回答1: This kind of problem is often due to unitialized variables. I'd start there looking for your

Releasing project in android studio

扶醉桌前 提交于 2019-12-29 02:10:52
问题 How long usually does it take to release a project in android studio? our project app has 49 Megabyte and when we tried to release it. it takes forever to get completed. it's been 4 hrs since i tried to released it and now its still running. My laptop has no issues because it has 8 Gigabyte ram and it is fast whenever i run it to test my application. any suggestion or any tips on how can i make this a little bit faster? I am being confused on how can i release my project in android studio. 来源

Best way to detect a release build from a debug build? .net

送分小仙女□ 提交于 2019-12-28 02:13:06
问题 So I have about 10 short css files that I use with mvc app. There are like error.css login.css etc... Just some really short css files that make updating and editing easy (At least for me). What I want is something that will optimize the if else branch and not incorporate it within the final bits. I want to do something like this if(Debug.Mode){ <link rel="stylesheet" type="text/css" href="error.css" /> <link rel="stylesheet" type="text/css" href="login.css" /> <link rel="stylesheet" type=