release

string.GetHashCode() returns different values in debug vs release, how do I avoid this?

孤街浪徒 提交于 2019-11-28 03:52:34
问题 To my surprise the folowing method produces a different result in debug vs release: int result = "test".GetHashCode(); Is there any way to avoid this? I need a reliable way to hash a string and I need the value to be consistent in debug and release mode. I would like to avoid writing my own hashing function if possible. Why does this happen? FYI, reflector gives me: [ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail), SecuritySafeCritical] public override unsafe int GetHashCode

Objective C release, autorelease, and data types

时光怂恿深爱的人放手 提交于 2019-11-28 03:50:56
I'm new to memory managed code but I get the idea pretty well. On taking my app through the leaks tool in XCode, I noticed I only had to clean up my custom objects, but not dynamically created arrays for example, so I figured those data types are autoreleased - makes sense since I only had to release the arrays I used as properties that had a (retain) on them. Then I noticed something peculiar : I was getting a leak on a certain array initialized like this : NSMutableArray *removals = [NSMutableArray new]; but not a similar one NSMutableArray *removals = [NSMutableArray arrayWithCapacity:9];

git releases management

泪湿孤枕 提交于 2019-11-28 03:49:20
I couldn't find anything what is the "right" approach to manage the releases using git. Say, I have master, release-1, release-2 and release-3 branches. Release 1 is already released and I do only bugfixing and released versions tagging on it. Release 2 is going to be released soon and I develop mostly on this branch while on 3 I develop things which will be needed in the further future. When I add some feature on release-2 and it should go to 3 as well, but not to 1, should I: merge release-2 to master and cherry-pick feature related commit to release-3? cherry-pick feature related commit to

Code is behaving differently in Release vs Debug Mode

谁都会走 提交于 2019-11-28 03:13:23
问题 We have some unit tests that fail when run in Release mode vs debug mode. If I attach a debugger in release mode the tests pass. There is way too much code to publish here so I am really just looking for best practices in debugging Release mode issues. I have checked for: DEBUG and RELEASE preprocessor directives but I did not find any. Conditional Methods SOLUTION: In this case it is because I was comparing floating point variables for equality. I could not change the floats to decimal

Android: ExternalSystemException: String index out of range: -130 building release

て烟熏妆下的殇ゞ 提交于 2019-11-28 00:39:44
So, just updated to Android Studio 1.4 Beta 4 and having trouble building a release build. I can build a debug build fine. This is the error I get: ExternalSystemException: String index out of range: -130 Upon further inspection, I see this: String index out of range: -130 com.intellij.openapi.externalSystem.model.ExternalSystemException: String index out of range: -130 at org.jetbrains.plugins.gradle.service.project.GradleExecutionHelper.execute(GradleExecutionHelper.java:223) at com.android.tools.idea.gradle.invoker.GradleTasksExecutor.invokeGradleTasks(GradleTasksExecutor.java:400) at com

Showing JPG image with Qt does not work with release executable

♀尐吖头ヾ 提交于 2019-11-28 00:20:25
i have a annoying issue with showing jpg images with qt. I devlope with Visual Studio 2008 in Windows 7 and using the Qt version 4.8.2. I will now describe my problem by means of the "collidingmice" example deliverd with Qt (../examples/graphicsview/collidingmice). I can build this example via Visual Studio IDE or with via the Visual Studio command prompt. In this example a jpg is used as background and is correctly shown when I execute the debug executable. But in release build this background jpg is not shown. I already realized, that Qt uses plugins for loading/showing different images.

How do you completely remove and release memory of an OpenAL sound file?

陌路散爱 提交于 2019-11-27 21:52:11
问题 I have a small level based iPhone app. I need to load and release sound files for each level. Everything works fine with my openAL SoundManager except releasing sounds. At first, when I remove a sound, it seems to do what it is meant to do – it removes the sound and I can’t access it again unless I reload it. BUT, when I test my apps dealloc’s with ‘Instruments’ it doesn’t show any deallocation. It doesn’t seem to free up the memory. So, when you move from level to level, it doesn't take long

Visual C++: Difference between Start with/without debugging in Release mode

被刻印的时光 ゝ 提交于 2019-11-27 21:20:39
What is the difference between Start Debugging ( F5 ) and Start without Debugging ( CTRL - F5 ) when the code is compiled in Release mode ? I am seeing that CTRL - F5 is 10x faster than F5 for some C++ code. If I am not wrong, the debugger is attached to the executing process for F5 and it is not for CTRL - F5 . Since this is Release mode, the compiled code does not have any debugging information. So, if I do not have any breakpoints, the execution times should be the same across the two, isn't it?! (Assume that the Release and Debug modes are the typical configurations you get when you create

Maven Snapshot Repository vs Release Repository

北战南征 提交于 2019-11-27 17:46:15
What is the difference between a Snapshot Repository and Release Repository? This is with reference to setting up Repositories (like Artifactory, Nexus etc) Release Artifacts These are specific, point-in-time releases. Released artifacts are considered to be solid, stable, and perpetual in order to guarantee that builds which depend upon them are repeatable over time. Released JAR artifacts are associated with PGP signatures and checksums verify both the authenticity and integrity of the binary software artifact. The Central Maven repository stores release artifacts. Snapshot Artifacts

Create Android app release mode

蹲街弑〆低调 提交于 2019-11-27 17:26:41
问题 I want to create my Android app in release mode. I did the suggested Export from Eclipse. Android tools -> Export Unassigned ( then signed it aligned it etc ) I though the export would give me release mode app. I checked on disk and the .apk is just the same size as the one I get when I normally compile in Eclipse. Further I installed it in the emulator by >adb install myapp.apk then I tried to attach to the application in the Eclipse debugger and sure enough it hit my breakpoint. So I'm