release

Difference between debug and release apks

我是研究僧i 提交于 2019-11-29 03:02:17
I am new to android as well as android studio. From my experience in visual studio, when we test the .exe in another machine we copy the release folder and .exe. But in android studio I am seeing my colleagues test the debug apk by copying and deploying in other systems using USB drive. seems working also. May I know what is the consequence of deploying that version? Is the release version relevant only for a play store purpose? What is the technical difference/consequence other than that debug version contains debug information which may makes it slow or bulky? Major differences are the debug

Which version of OSGi is implemented by which version of Eclipse/Equinox?

大憨熊 提交于 2019-11-29 02:16:43
问题 We are looking for a table which matches Eclipse/Equinox release versions to the corresponding OSGi Service Platform specification release version. Eclipse/Equinox wiki doesn't have any info on this in a structured form. 回答1: The release archaeology is quite hard. So far we have these versions collected: Year | Eclipse | Release | OSGi spec | Equinox implementation version | version | name | version | org.eclipse.osgi | org.eclipse.osgi.services -----|---------|----------|-----------|--------

How to dispose of a NET COM interop object on Release()

别说谁变了你拦得住时间么 提交于 2019-11-29 01:37:20
问题 I have a COM object written in managed code (C++/CLI). I am using that object in standard C++. How do I force my COM object's destructor to be called immediately when the COM object is released? If that's not possible, call I have Release() call a MyDispose() method on my COM object? My code to declare the object (C++/CLI): [Guid("57ED5388-blahblah")] [InterfaceType(ComInterfaceType::InterfaceIsIDispatch)] [ComVisible(true)] public interface class IFoo { void Doit(); }; [Guid("417E5293

App not installed

蹲街弑〆低调 提交于 2019-11-29 01:28:31
I'm having problems when i try to install my apk in release mode, if I donwload the debug file, it works ok, but if I try to install the release file, it just says me "App not installed", image: that is my manifest file: <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="PACKAGE" > <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.READ_PHONE_STATE" /> <uses

Gson deserialize null pointer in released apk

与世无争的帅哥 提交于 2019-11-29 00:53:58
问题 I'm writing an Android app need using gson to deserialize the json string: { "reply_code": 001, "userinfo": { "username": "002", "userip": 003 } } so I create two classes: public class ReturnData { public String reply_code; public userinfo userinfo; } public class userinfo { public String username; public String userip; } finally, my Java code in MainActivity.java: @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout

How to put assert into release builds in C/C++

心已入冬 提交于 2019-11-29 00:28:53
问题 I need to only run ship build and I need to assert on certain condition in release build to see if the problem is fixed. How do I do it? 回答1: Undefine the NDEBUG macro - you can do this locally around the asserts you want to remain in the build: #undef NDEBUG #include <assert.h> // reinclude the header to update the definition of assert() or do whatever you need to do so your build process does not define the NDEBUG macro in the first place. 回答2: Why not just define your own assert: #define

Does JavaFX after removing it from jdk cross-platform?

那年仲夏 提交于 2019-11-29 00:11:11
Does JavaFX 11 cross-platform? As i saw in openjfx.org that i have to download releases for each platform. And if so, can i in any way use it in a cross-platform form? And should i use each javafx release for each java release? Don't tell me to use maven or something like that. I want to program a cross-platform software. And not a multi-release software each release for each OS. I thout to load the modules after checking the OS but can i do that? Any way there is a lot of libraries that are cross-platform even if it have native code so why OpenJFX doesn't do that? JavaFX 11 is not part of the

Does Java have 'Debug' and 'Release' build mode like C#?

本小妞迷上赌 提交于 2019-11-28 20:50:48
问题 In C#, we have 2 modes to build projects : Debug and Release , I wonder if Java has the same thing. I am using IntelliJ IDEA as Java IDE and so far I haven't seen anywhere to configure a build mode like in VS IDE. 回答1: javac -g Generate all debugging info -g:none Generate no debugging info -g:{lines,vars,source} Generate only some debugging info You can choose to include debug symbols in the compiled classes (this is the default) or to not do so. There is not much benefit to not doing that.

How do you handle the tension between refactoring and the need for merging?

旧街凉风 提交于 2019-11-28 18:46:57
Our policy when delivering a new version is to create a branch in our VCS and handle it to our QA team. When the latter gives the green light, we tag and release our product. The branch is kept to receive (only) bug fixes so that we can create technical releases. Those bug fixes are subsequently merged on the trunk. During this time, the trunk sees the main development work, and is potentially subject to refactoring changes. The issue is that there is a tension between the need to have a stable trunk (so that the merge of bug fixes succeed -- it usually can't if the code has been e.g.

Fabric release XCode 6.3 codesign xcode-select

坚强是说给别人听的谎言 提交于 2019-11-28 18:32:27
I'm trying to upload a release to Fabric & I'm getting errors as follows. I'm using the XCode 6.3 (recently updated). XCode: 6.3 Fabric: 1.1.3 OSX: 10.10.3 What should I do to resolve above error & continue uploading the release via fabric desktop tool? Is there any other way to upload binary to fabric? Mike Bonnell Mike from Fabric here. 1) To clear that error from Fabric.app: Quit Fabric.app, then run this command to clear the local cache: rm -rf ~/Library/Caches/com.crashlytics.mac You may also need to clear: rm -rf ~/Library/Caches/com.crashlytics rm -rf ~/Library/Caches/com.crashlytics