recycle

IIS App Pools - Stop/Start vs Recycle

自作多情 提交于 2019-12-02 17:27:43
I've noticed that on one of my production web apps, when I manually recycle an app pool, the recycled worker process can take upwards of 60+ seconds to actually be completely destroyed, based on watching it in Task Manager. However, if I stop the app pool completely, the worker process goes away nearly instantaneously - within 1-2 seconds. So, my question is two-fold: a) Why does it take so long to destroy the process (and more meaningfully, release the resources used/locked by it) when the app pool is recycled instead of stopped; and b) Assuming that I've stopped traffic from being directed

Android listview with checkboxes not behaving as expected

时光怂恿深爱的人放手 提交于 2019-12-02 15:19:28
问题 This is regarding the recycling issue. I am using a custom adapter to populate the list view. In the custom row there is an image view, two text boxes and a check box. The all the elements get populated but the check box is not populated correctly. Inside the getView() I perform a condition and if the condition is true I set the check box to enable state. This works fine but with the correct check box which is ticked, there are some other check boxes getting ticked as well. I went through

how i highlighted item in first launch of app in recycle

徘徊边缘 提交于 2019-12-02 08:29:01
I have integrated item is highlighted in the first launch of the app in my project. I'll use to save the selected item on the click of the adapter in the SQL database and set the value in the first launch of the app, but it does not change the background and text color. please help me in solving the issue and suggest me the right way public class LoadVehicleTypeAdapter extends RecyclerView.Adapter<LoadVehicleTypeAdapter.CarTypesHolder> { private List<TaxiTypeResponse.Message> CarTypesModelsList; private Context mContext; VehicleTypeView vehicleTypeView; int I=-1; int idd=0; Activity activity;

What does calling bitmap.recycle() on API 11+ do?

倖福魔咒の 提交于 2019-12-01 05:32:51
I know that before API 10 of Android, it was important to call recycle() for Bitmap s that aren't used anymore, since the actual raw data is stored in the native memory. However, as of API 11, Bitmap s are stored in the heap, so my question is: Is it still needed to call recycle() on Bitmap s if the API is large enough (at least 11)? What does it do if I call it on such API? s0nicYouth Official documentation tells that recycle() now is an advanced call so if you want to free your bitmap you can just write something like bitmap = null and GC will take care of everything else. 来源: https:/

What does calling bitmap.recycle() on API 11+ do?

末鹿安然 提交于 2019-12-01 03:57:13
问题 I know that before API 10 of Android, it was important to call recycle() for Bitmap s that aren't used anymore, since the actual raw data is stored in the native memory. However, as of API 11, Bitmap s are stored in the heap, so my question is: Is it still needed to call recycle() on Bitmap s if the API is large enough (at least 11)? What does it do if I call it on such API? 回答1: Official documentation tells that recycle() now is an advanced call so if you want to free your bitmap you can

Asynchronous download of Bitmaps in an Adapter, with emphasis on Bitmap.recycle()

怎甘沉沦 提交于 2019-11-30 20:16:21
Could someone tell me how to make a good mechanism for async. download of images for use in a ListView/GridView? There are many suggestions , but each only considers a small subset of the typical requirements. Below I've listed some reasonable factors (requirements or things to take into account) that I, and my collegues, are unable to satisfy at once. I am not asking for code (though it would be welcome), just an approach that manages the Bitmaps as described. No duplication of downloaders or Bitmaps Canceling downloads/assigning of images that would no longer be needed, or are likely to be

Is it needed to call Bitmap.recycle() after used (in Android)?

五迷三道 提交于 2019-11-30 17:34:10
According to Android Reference Document of Bitmap.recycle() : Free the native object associated with this bitmap, and clear the reference to the pixel data. This will not free the pixel data synchronously; it simply allows it to be garbage collected if there are no other references. The bitmap is marked as "dead", meaning it will throw an exception if getPixels() or setPixels() is called, and will draw nothing. This operation cannot be reversed, so it should only be called if you are sure there are no further uses for the bitmap. This is an advanced call, and normally need not be called, since

Android: “trying to use a recycled bitmap” error with temporary Bitmaps

本小妞迷上赌 提交于 2019-11-30 17:09:07
My app can load quite large images. In an effort to be memory-conservative, I'm attempting to use a temporary bitmap to load and another for the final image after transformation: ..... finalBitmap.recycle(); finalBitmap = null; Bitmap tempBitmap = BitmapFactory.decodeStream(fin, ...); finalBitmap = Bitmap.createBitmap(tempBitmap, ....); imgview.setImageBitmap(finalBitmap); ..... Now, at this point we're done with tempBitmap, which was only needed to transport the decoded Bitmap to the transformation step in createBitmap. So: ..... tempBitmap.recycle(); tempBitmap = null; ..... And... it

Asynchronous download of Bitmaps in an Adapter, with emphasis on Bitmap.recycle()

痞子三分冷 提交于 2019-11-30 17:00:16
问题 Could someone tell me how to make a good mechanism for async. download of images for use in a ListView/GridView? There are many suggestions, but each only considers a small subset of the typical requirements. Below I've listed some reasonable factors (requirements or things to take into account) that I, and my collegues, are unable to satisfy at once. I am not asking for code (though it would be welcome), just an approach that manages the Bitmaps as described. No duplication of downloaders or

Is it needed to call Bitmap.recycle() after used (in Android)?

可紊 提交于 2019-11-30 16:38:41
问题 According to Android Reference Document of Bitmap.recycle() : Free the native object associated with this bitmap, and clear the reference to the pixel data. This will not free the pixel data synchronously; it simply allows it to be garbage collected if there are no other references. The bitmap is marked as "dead", meaning it will throw an exception if getPixels() or setPixels() is called, and will draw nothing. This operation cannot be reversed, so it should only be called if you are sure