realloc

C realloc

旧城冷巷雨未停 提交于 2019-11-26 09:03:09
https://baike.baidu.com/item/realloc/659993?fr=aladdin 也就是说:原地址后面有连续可以空间可以满足需要,则追加在后面,否则开辟新空间,并拷贝数据 来源: https://www.cnblogs.com/do-your-best/p/11933119.html

How to handle realloc when it fails due to memory?

ⅰ亾dé卋堺 提交于 2019-11-26 08:24:42
问题 Question says it all but here is an example: typedef struct mutable_t{ int count, max; void **data; } mutable_t; void pushMutable(mutable_t *m, void *object) { if(m->count == m->max){ m->max *= 2; m->data = realloc(m->data, m->max * sizeof(void*)); } // how to handle oom?? m->data[m->count++] = object; } How can I handle running out of memory and not NULL out all of my data? edit - let\'s assume there is something which could be done e.g. free up some memory somewhere or at least tell the

Does std::vector *have* to move objects when growing capacity? Or, can allocators “reallocate”?

荒凉一梦 提交于 2019-11-26 07:32:52
问题 A different question inspired the following thought: Does std::vector<T> have to move all the elements when it increases its capacity? As far as I understand, the standard behaviour is for the underlying allocator to request an entire chunk of the new size, then move all the old elements over, then destroy the old elements and then deallocate the old memory. This behaviour appears to be the only possible correct solution given the standard allocator interface. But I was wondering, would it

what does malloc(0) return? [duplicate]

随声附和 提交于 2019-11-26 04:21:48
问题 This question already has an answer here: what's the point in malloc(0)? 17 answers What does malloc(0) returns? Would the answer be same for realloc(malloc(0),0) ? #include<stdio.h> #include<malloc.h> int main() { printf(\"%p\\n\", malloc(0)); printf(\"%p\\n\", realloc(malloc(0), 0)); return 0; } Output from linux gcc: manav@manav-workstation:~$ gcc -Wall mal.c manav@manav-workstation:~$ ./a.out 0x9363008 (nil) manav@manav-workstation:~$ The output keep changing everytime for malloc(0) . Is