How to use ReactiveUI inside a PRISM module
We have an existing WPF application that uses PRISM (6.x) with Unity (3.5.x) for DI. We are going to be adding more functionality to this application and would like to start utilizing ReactiveUI for any new modules that we need to implement. We were hoping to minimize the learning curve and continue to utilize Unity and DI for our ViewModels; however, ReactiveUI uses Splat for View location and so far I have not been able to get my ReactiveUI module to actually display in a PRISM region within our main application regardless of what I have tried. The only article that I have really found was