Windows key repeat settings affecting Raw Input messages
问题 It's supposed to be RAW input direct from the device, this is strange that it's affected by these settings: It won't get a WM_INPUT message until after the delay. Also the repeat rate is affecting it. I've tried also registering the raw input device with NO_LEGACY flag, no difference. This is with a DirectX11 application I'm having this problem. case WM_INPUT: {Input::handleInput(uMsg, wParam, lParam); break; } 回答1: There is no way to get around it apparently, a gamedev tutorial explained