pyopengl

filename.whl is not a supported wheel on this platform

痞子三分冷 提交于 2019-11-30 14:12:10
I saw the same question but it didn't work for me. pip install PyOpenGL.3.1.1-cp34-cp34m-win_amd64.whl also I have the same problem for Numpy pip install numpy-1.11.1+mkl-cp34-cp34m-win_amd64.whl Then I get: numpy-1.11.1+mkl-cp34-cp34m-win_amd64.whl is not a supported wheel on this platform. Storing debug log for failure in C://Users/myUsername/pip/pip.log I'm using 64-bit and Python 3.4.0 What is wrong? Try updating pip first before you rename pip install --upgrade pip konoufo You'll probably have to rename your whl file like this numpy-1.11.1+mkl-cp34-none-win_amd64.whl before installing.

Do OpenGL GLSL samplers always return floats from 0.0 to 1.0?

元气小坏坏 提交于 2019-11-30 05:10:43
问题 I've created a couple of floating point RGBA texture... glBindTexture( GL_TEXTURE_2D, texid[k] ); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); glTexImage2D(GL_TEXTURE_2D, 0, 4, width, height, 0, GL_RGBA, GL_FLOAT, data); and then I double-buffer render/sample into

pyopengl: Could it replace c++?

你离开我真会死。 提交于 2019-11-30 01:16:22
问题 I'm starting a computer graphics course, and I have to choose a language. Choices are between C++ and Python. I have no problem with C++, python is a work in progress. So i was thinking to go down the python road, using pyopengl for graphics part. I have heard though, that performance is an issue. Is python / pyopengl mature enough to challenge C++ on performance? I realize its a long shot, but I'd like to hear your thoughts, experiences on uses of pyopengl. Thanks in advance. 回答1: It depends

filename.whl is not a supported wheel on this platform

不打扰是莪最后的温柔 提交于 2019-11-29 21:38:20
问题 I saw the same question but it didn't work for me. pip install PyOpenGL.3.1.1-cp34-cp34m-win_amd64.whl also I have the same problem for Numpy pip install numpy-1.11.1+mkl-cp34-cp34m-win_amd64.whl Then I get: numpy-1.11.1+mkl-cp34-cp34m-win_amd64.whl is not a supported wheel on this platform. Storing debug log for failure in C://Users/myUsername/pip/pip.log I'm using 64-bit and Python 3.4.0 What is wrong? 回答1: Try updating pip first before you rename pip install --upgrade pip 回答2: You'll

Attempt to call an undefined function glutInit

自闭症网瘾萝莉.ら 提交于 2019-11-29 11:29:32
I need a glut window in python. I have the following exception using Python 3.5 and PyOpenGL.GLUT Traceback (most recent call last): File "D:\...\Test.py", line 47, in <module> if __name__ == '__main__': main() File "D:\...\Test.py", line 9, in main glutInit(sys.argv) File "C:\...\OpenGL\GLUT\special.py", line 333, in glutInit _base_glutInit( ctypes.byref(count), holder ) File "C:\...\OpenGL\platform\baseplatform.py", line 407, in __call__ self.__name__, self.__name__, OpenGL.error.NullFunctionError: Attempt to call an undefined function glutInit, check for bool(glutInit) before calling

Why my texture is not showing PyOpenGL

若如初见. 提交于 2019-11-28 14:35:38
I tried everything but still I don't get my error. I am trying to put a texture on my sphere object. """ Minimal texture on sphere demo This is demo for showing how to put image on sphere as texture in PyOpenGL. """ from OpenGL.GLUT import * from OpenGL.GLU import * from OpenGL.GL import * from PIL import Image import numpy def run_scene(): glutInit() glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH) glutCreateWindow("Minimal sphere OpenGL") lightning() glutDisplayFunc(draw_sphere) glMatrixMode(GL_PROJECTION) gluPerspective(40, 1, 1, 40) glMatrixMode(GL_MODELVIEW) gluLookAt(0, 0, 10, 0,

How to rotate slices of a Rubik's Cube in python PyOpenGL?

三世轮回 提交于 2019-11-28 14:24:13
I'm attempting to create a Rubik's Cube in Python, i have gotten as far as visually representing the cube. Struggling a bit with how to implement rotation. I guess i'm asking for feedback as to how to go about doing this. I thought at first of, rotating each cubes set of vertices's, without much luck. I basically want to select a slice from an array of cube objects (of varying size), perform a rotation and a translation on each object. import pygame import random from pygame.locals import * from OpenGL.GL import * from OpenGL.GLU import * vertices = ( (1, -1, -1), (1, 1, -1), (-1, 1, -1), (-1,

How to specify buffer offset with PyOpenGL

♀尐吖头ヾ 提交于 2019-11-28 11:28:06
What is the PyOpenGL equivalent of #define BUFFER_OFFSET(i) (reinterpret_cast<void*>(i)) glDrawElements(GL_TRIANGLE_STRIP, count, GL_UNSIGNED_SHORT, BUFFER_OFFSET(offset)) If the offset is 0, then glDrawElements(GL_TRIANGLE_STRIP, count, GL_UNSIGNED_SHORT, None) works, but I can not figure out how to specify a non-zero offset into a buffer object. You're supposed to pass a ctypes void pointer, which can constructed by : ctypes.c_void_p(offset) There seems to be a more PyOpenGL specific option using a VBO class, and gotcha with some versions of PyOpenGL according to this . Mārtiņš Možeiko You

Attempt to call an undefined function glutInit

那年仲夏 提交于 2019-11-28 05:51:07
问题 I need a glut window in python. I have the following exception using Python 3.5 and PyOpenGL.GLUT Traceback (most recent call last): File "D:\...\Test.py", line 47, in <module> if __name__ == '__main__': main() File "D:\...\Test.py", line 9, in main glutInit(sys.argv) File "C:\...\OpenGL\GLUT\special.py", line 333, in glutInit _base_glutInit( ctypes.byref(count), holder ) File "C:\...\OpenGL\platform\baseplatform.py", line 407, in __call__ self.__name__, self.__name__, OpenGL.error

Why does my OpenGL Phong shader behave like a flat shader?

荒凉一梦 提交于 2019-11-28 03:06:16
I've been learning OpenGL for the past couple of weeks and I've run into some trouble implementing a Phong shader. It appears to do no interpolation between vertexes despite my use of the smooth qualifier. Am I missing something here? To give credit where credit is due, the code for the vertex and fragment shaders cribs heavily from the OpenGL SuperBible Fifth Edition. I would highly recommend this book! Vertex Shader: #version 330 in vec4 vVertex; in vec3 vNormal; uniform mat4 mvpMatrix; // mvp = ModelViewProjection uniform mat4 mvMatrix; // mv = ModelView uniform mat3 normalMatrix; uniform