provisioning-profile

Is it possible to generate Enterprise/In house Provisioning Profile of a wildcard AppID?

半城伤御伤魂 提交于 2019-12-01 03:54:07
I am trying to generate a Enterprise provisioning profile from an wildcard AppID but I am required to set a explicit AppID to generate the provisioning profile. One mobileprovision with a wildcard appID would be enough for our users to install our different applications and they are not forced to install a mobileprovision for each .ipa we develop. I am pretty sure this was possible in the past (around 2014) How could achieve this? Edit (Some more information added) I am able to create wildcard appIDs and with those appIDs I can generate development or ad-hoc provision profiles but not In House

xcodebuild how to sign app with command line?

独自空忆成欢 提交于 2019-12-01 03:46:44
问题 I am trying to export an ipa using the command line, I can't do that within Xcode because the app is made for a client and I am not a member of his team (I really hope Apple changes that and makes it work like in Xcode 5 :/ ) Anyway, I did more research and tried this command: xcodebuild -exportArchive -archivePath pcdev.xcarchive -exportPath ~/Desktop/playcadeAdHoc.ipa -exportFormat ipa -PROVISIONING_PROFILE= xxxxxxx-8a61-4264-8fe9-0513bd7935e6 -CODE_SIGN_IDENTITY=iPhone Developer:xxxxx It

email from Apple - “Missing Push Notification Entitlement” [duplicate]

孤街浪徒 提交于 2019-12-01 03:28:20
This question already has an answer here: App rejected because of “Missing Push Notification Entitlement” 10 answers I have been trying to submit an update to my app for 3 days now, and every time that I do I get an email from Apple stating: Missing Push Notification Entitlement - Your app appears to include API used to register with the Apple Push Notification service, but the app signature's entitlements do not include the "aps-environment" entitlement. I have tried everything that I can, including making brand new provisioning profiles, setting an entitlement.plist and everything that I do

The executable was signed with invalid entitlements 0xe8008016 - Distribution certificate

心已入冬 提交于 2019-12-01 02:05:19
I am getting error: The executable was signed with invalid entitlements. The entitlements specified in your application’s Code Signing Entitlements file do not match those specified in your provisioning profile. (0xE8008016). on DISTRIBUTION CERTIFICATE & PROVISIONING Profile. Earlier, I was able to install the build using distribution profile, But, now I am not able to do so. It gives above error. Below is my entielement contents: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0">

Is it possible to generate Enterprise/In house Provisioning Profile of a wildcard AppID?

家住魔仙堡 提交于 2019-12-01 01:08:08
问题 I am trying to generate a Enterprise provisioning profile from an wildcard AppID but I am required to set a explicit AppID to generate the provisioning profile. One mobileprovision with a wildcard appID would be enough for our users to install our different applications and they are not forced to install a mobileprovision for each .ipa we develop. I am pretty sure this was possible in the past (around 2014) How could achieve this? Edit (Some more information added) I am able to create

Code Sign error, How to switch an Xcode Project over to another Mac?

拥有回忆 提交于 2019-12-01 00:51:47
I know how to use Xcode and everything but this is a beginner question. I just got a new MacBook Pro and I specifically got it for iPhone development. I transferred my main app project from my Mac Mini to my MacBook Pro so that I could work on both. It has all worked out well so far, but whenever I plug in my actual iPhone to test on, I receive an error with Code Signing. I spent hours researching the issue and even re-downloaded every certificate I had and Provisioning Profile but still nothing. In the Organizer everything is valid. I have made sure everything was correct in the KeyChain

email from Apple - “Missing Push Notification Entitlement” [duplicate]

只谈情不闲聊 提交于 2019-12-01 00:19:38
问题 This question already has answers here : App rejected because of “Missing Push Notification Entitlement” (10 answers) Closed 6 years ago . I have been trying to submit an update to my app for 3 days now, and every time that I do I get an email from Apple stating: Missing Push Notification Entitlement - Your app appears to include API used to register with the Apple Push Notification service, but the app signature's entitlements do not include the "aps-environment" entitlement. I have tried

Distribute Ipad App without app store

|▌冷眼眸甩不掉的悲伤 提交于 2019-11-30 22:56:13
问题 Supposing the following scenario: Company A asks company B to produce an IPad App for them. Company A only wants to use it for themselves on a very limited amount of IPads (less than 100). Company A is not necessarily interested in offering it on the app store. How can company B distribute the app (sell it) to company A? It could install the App on the iPads via ad hoc provisioning profile, but this is only meant for testing and the app can't be used once the profile expires. How can B

Code Sign error, How to switch an Xcode Project over to another Mac?

China☆狼群 提交于 2019-11-30 19:34:28
问题 I know how to use Xcode and everything but this is a beginner question. I just got a new MacBook Pro and I specifically got it for iPhone development. I transferred my main app project from my Mac Mini to my MacBook Pro so that I could work on both. It has all worked out well so far, but whenever I plug in my actual iPhone to test on, I receive an error with Code Signing. I spent hours researching the issue and even re-downloaded every certificate I had and Provisioning Profile but still

XCode: Could not launch “APP_X_Y” - 'A' packet returned an error: -1

夙愿已清 提交于 2019-11-30 18:15:15
I'm trying to get my App to work again on the simulator as well as on my device. Before I got this error, I went through an odyssee of XCode signing errors, but right know it seems like I'm really stuck. The error: When I try to launch the App on a device, it builds without any errors, but after installing the app I get the error message: Could not launch "APP_X_Y" - 'A' packet returned an error: -1 Unfortunately I cannot use the Simulator either - it gets stuck at "Attaching to APP_X_Y". You can also take a look at the simulator problem over here - but there is no final solution out there.