priority-queue

Getting Message by priority from MSMQ

岁酱吖の 提交于 2019-11-30 09:14:12
i am sending messages in MSMQ by setting its priority. using C# can i get the message from MSMQ having high priority first? just like we get in Priority Queue. and one thing more.. suppose there are three priority level 0 - high 1- medium 2 - low the sequence in queue is 2001122221111100 now if i send message with high priority(0) where it will be placed?? by setting priority in MSMQ. will it behave like actual Priority Queue? MSMQ does support priority queuing of messages, however messages of the same priority are handled in order of arrival when dequeued. For example, if you send 3 messages,

STL Priority Queue - deleting an item

北慕城南 提交于 2019-11-30 08:54:04
I want to implement a timer queuing system using the C++ STL priority_queue container adapter. My problem is that I want to occasionally cancel a timer, however there are no interfaces that enable me to easily delete an item in the priority_queue that is not the top item. Any suggestions?. Thank you for your help. I had the exact same scenario once and did the following: the structure I kept in std::priority_queue contained only the time to sort by and an index to a std::vector<Handler> (in my case Handler was boost::function , but could as well be pointer to interface or function) when adding

Inserters for STL stack and priority_queue

元气小坏坏 提交于 2019-11-30 08:26:52
问题 std::vector , std::list and std::deque have std::back_inserter , and std::set has std::inserter . For std::stack and std::priority_queue I would assume the equivalent inserter would be a push() but I can't seem to find the correct function to call. My intent is to be able to use the following function with the correct insert iterator: #include <string> #include <queue> #include <iterator> template<typename outiter> void foo(outiter oitr) { static const std::string s1 ("abcdefghji"); static

Android how to read multiple BLE characteristics with a PriorityQueue

穿精又带淫゛_ 提交于 2019-11-30 07:15:56
A bit stuck here, might need your help. I want to read several BLE characteristics at once, some people suggest using PriorityQueue for that. I already know all the uuids, etc. just need a way to read several at once. Could anyone explain how exactly should it look like? Or maybe there is yet another easier solution? Thanks in advance, here is my code: public static final BluetoothGattCallback mGattCallback = new BluetoothGattCallback() { PriorityQueue<BluetoothGattCharacteristic> queue = new PriorityQueue<BluetoothGattCharacteristic>(); // When connection state changes @Override public void

In a FIFO Qeueing system, what's the best way the to implement priority messaging

谁都会走 提交于 2019-11-30 07:11:27
For message-oriented middleware that does not consistently support priority messages (such as AMQP) what is the best way to implement priority consumption when queues have only FIFO semantics? The general use case would be a system in which consumers receive messages of a higher priority before messages of a lower priority when a large backlog of messages exists in Queue(s). Given only FIFO support for a given single queue, you will of course have to introduce either multiple queues, an intermediary, or have a more complex consumer. Multiple queues could be handled in a couple of ways. The

When should I use make_heap vs. Priority Queue?

巧了我就是萌 提交于 2019-11-30 05:54:46
I have a vector that I want to use to create a heap. I'm not sure if I should use the C++ make_heap function or put my vector in a priority queue? Which is better in terms of performance? When should I use one vs. the other? There's no difference in therms of performance. std::priority_queue is just an adapter class that wraps the container and the very same heap-related function calls into a class. The specification of the std::priority_queue openly states that. By building a heap-based priority queue from an exposed std::vector (by calling heap-related functions directly) you keep it open to

F# priority queue

纵饮孤独 提交于 2019-11-30 03:39:38
Does the F# library include a priority queue? Else can someone point to me an implementation of priority queue in F#? There's an implementation of a binomial heap here which is a common data structure for implementing priority queues. Take a look at http://lepensemoi.free.fr/index.php/tag/data-structure for a whole bunch of F# implementations of various data structures. FSharpx.Collections includes a functional Heap collection https://github.com/fsharp/fsharpx/blob/master/src/FSharpx.Core/Collections/Heap.fsi as well as a PriortityQueue interface for it https://github.com/fsharp/fsharpx/blob

Dijkstra algorithm with min-priority queue

寵の児 提交于 2019-11-30 01:12:08
问题 I'm trying to implement the dijkstra algorithm with priority queue, but I can't understand how it works. I read many guide on the web but I can't understand this algorithm at all. My question are: what is the priority for each node? I think that it is the weight of the incoming edge with minimun value, but I'm not sure. Is this true? Second question, when I extract the root of the queue, how works if this node is not adjacency with no one of the visited nodes? 回答1: You should use priority

How to preserve the order of elements of the same priority in a priority queue implemented as binary heap?

瘦欲@ 提交于 2019-11-30 01:08:26
问题 I have created a binary heap, which represents a priority queue. It's just classical well known algorithm. This heap schedules a chronological sequence of different events ( the sort key is time ). It supports 2 operation: Insert and Remove. Each node's key of the heap is greater than or equal to each of its children. However, adding events with the same key doesn't preserve the order they were added, because each time after Remove or Insert were called, the heap-up and the heap-down

When should I use a TreeMap over a PriorityQueue and vice versa?

给你一囗甜甜゛ 提交于 2019-11-29 22:18:03
Seems they both let you retrieve the minimum, which is what I need for Prim's algorithm, and force me to remove and reinsert a key to update its value. Is there any advantage of using one over the other, not just for this example, but generally speaking? Generally speaking, it is less work to track only the minimum element, using a heap. A tree is more organized, and it requires more computation to maintain that organization. But if you need to access any key, and not just the minimum, a heap will not suffice, and the extra overhead of the tree is justified. Leo Yee Totally agree with Erickson