porting

How would Object.defineProperty be in AS3?

走远了吗. 提交于 2019-12-11 11:43:20
问题 I'm an architect from a strong JavaScript background, but I did some .NET and Java in the past. However, I wanted to put a hand on ActionScript3, which I was promised that is very related to JavaScript. As a startup project I took on myself to try port to ActionScript3 one of my favorite assertion utils - should.js - that makes your test codes really pleasant to read. Updated: 2013-02-19 I saw I confuse with my abstract speaking, so I replaced some of the post with the concrete question in

Windows Equivalent for sys/mman.h

社会主义新天地 提交于 2019-12-11 10:37:27
问题 I'm encountering issues when trying to compile my C code on Win64. More specifically, the compiler cannot find the sys/mman.h header, which I understand is found in Unix environments only. I already know this is deals with memory allocation. Is there an equivalent for Windows I can use in order to port the code (first time trying)? Code in that causes issues: /* Allocate memory required by processes */ buf = (int*) malloc (sizeof(int)); if (!buf) { perror("Error"); free (buf); return -3; } /*

How to translate XML to JSON?

被刻印的时光 ゝ 提交于 2019-12-11 07:36:54
问题 This question was migrated from Software Engineering Stack Exchange because it can be answered on Stack Overflow. Migrated 8 years ago . As part of my graduation I have to migrate XML files to CouchDB. To convert the structure of the file to JSON is no problem at all, but there's one part which I can't figure out how to actually convert: <p>We beg to send us immediately [...] <note> <p>In the original, [...]</p> </note><lb/><add>by post</add> one copy of <title>A Book</title> by <persName>

Getting Shared Preferences while Migrating Project from Cocos2dX to Unity Android

陌路散爱 提交于 2019-12-11 07:36:37
问题 I had to port my game from Cocos2dX to Unity for various reasons. I have now ported the project successfully but to launch it I have to make a mechanism to get old user data and store it in new structure, like number of levels locked, high score of users etc. While searching I came to know that COCOS2dX stored data on user's device on following path system/data/data/mygamepackage/shared_prefs/Cocos2dxPrefsFile.xml Is there anyway to get data from above mentioned path? The above path should be

Is it possible to programmatically click button of another app in Linux?

落花浮王杯 提交于 2019-12-11 07:18:13
问题 Is it possible to send an event to a particular widget (say a button) in Linux (X window system) I am looking for an equivalent to the following code for Linux (using Xlib) #include <windows.h> int main() { HWND WindowHandle; HWND ButtonHandle; WindowHandle = FindWindow(NULL, "File Download"); ButtonHandle = FindWindowEx(WindowHandle, 0, "Button", "&Open"); SendMessage (ButtonHandle, BM_CLICK, 0 , 0); return 0; } I guess that FindWindow can be simulated by XFetchName, but I have no idea how

Porting a Firefox Add-ons extension to Google Chrome

旧城冷巷雨未停 提交于 2019-12-11 07:02:06
问题 I have developed a small Firefox Add-ons extension (Javascript+Xul+i18n support) published on Mozilla Add-ons repository and I would like to port it to Chrome. Are you aware of any tool that could help me to port it from Firefox to Chrome? 回答1: Assuming this is your addon, you'll have to redesign it entirely. Chrome does not allow extensions to add entries to the context menu. 来源: https://stackoverflow.com/questions/4662596/porting-a-firefox-add-ons-extension-to-google-chrome

Clarification: Porting 32 to 64 bit

不打扰是莪最后的温柔 提交于 2019-12-10 21:07:19
问题 Quoting from http://msdn.microsoft.com/en-us/library/windows/desktop/aa384242%28v=vs.85%29.aspx Use UINT_PTR and INT_PTR where appropriate (and if you are uncertain whether they are required, there is no harm in using them just in case). Do not cast your pointers to the types ULONG, LONG, INT, UINT, or DWORD. Can I safely assume that converting all referenced of DWORD to UNIT_PTR in an existing 32 bit Codeline is safe without any side effects? Is there are other recommended guidelines to port

How do I use MethodInvoker in C++?

眉间皱痕 提交于 2019-12-10 18:14:48
问题 I've got a C++/CLI application which has a background thread. Every so often I'd like it to post it's results to the main GUI. I've read elsewhere on SO that MethodInvoker could work for this, but I'm struggling to convert the syntax from C# to C++: void UpdateProcessorTemperatures(array<float>^ temperatures) { MethodInvoker^ action = delegate { const int numOfTemps = temperatures->Length; if( numOfTemps > 0 ) { m_txtProcessor2Temperature->Text = temperatures[0]; } else { m

Matrix transposition porting from Java to C, incompatible types issue

一曲冷凌霜 提交于 2019-12-10 17:41:26
问题 I have to port some Java methods in C, have a Java background but I'm a total noob in C programming In java float[][] traspose(float Xy[][]) { float result[][]=new float[5000][3000]; for(int i = 0; i < m; i++) { for(int j = 0; j < n; j++) { result[i][j] = Xy[j][i]; } } return result; } My C porting attempt float traspose(int m, int n, float Xy[m][n]) { int i,j; float result[5000][3000]; for(i = 0; i < m; i++) { for(j = 0; j < n; j++) { result[i][j] = Xy[j][i]; } } return result; } This doesn

error: expected initializer before ‘:’ token

时光总嘲笑我的痴心妄想 提交于 2019-12-10 16:35:37
问题 I am trying to compile some C++ code (which can be compiled with Visual Studio 2012 on Windows) with g++-4.4 . I have this snippet of code, const std::string cnw::restoreSession(const std::vector<string> &inNwsFile) { for (std::string &nwFile : inNwsFile){ // some... } } that I cannot compile because of this error: CNWController.cpp:154: error: expected initializer before ‘:’ token Can you give me some advise on how to solve this problem? 回答1: Your compiler is too old to support range-based