polygon

SpatialPolygonsDataFrame doesn't plot properly when I make the color transparent

孤人 提交于 2019-12-06 09:42:06
I've been struggling with this problem for a few days. I have a shapefile that contains zip code polygons. I'm trying to plot a certain portion of it with a transparent color ( alpha=0.7 ), but some of the polygons at the edge of the plot end up with no color. If alpha=1.0 , all polygons are fine. The shapefile is stored as a Large SpatialPolygonsDataFrame . # Code that you can use (Thanks jbaums) library(rgdal); download.file('http://www.naturalearthdata.com/http//www.naturalearthdata.com/do‌​wnload/110m/cultural/ne_110m_admin_0_countries.zip', {f <- tempfile()}); unzip(f, exdir=tempdir());

How to test if a line intersects a convex polygon?

被刻印的时光 ゝ 提交于 2019-12-06 09:37:27
Assume you are given the equation of a line (in 2d), and the equations of lines that form a convex polygon (the polygon could be unbounded). How do I determine if the line intersects the polygon? Furthermore, are there computational geometry libraries where such tasks are pre-defined? I ask because I'm interested not just in the 2D version but n-dimensional geometry. For the 2D case, I think the problem simplifies a bit. The line partitions the space into two regions. If the polygon is present in only one of those regions, then the line does not intersect it. If the polygon is present in both

OpenGL Z-Biasing (Polygon Offset) Limitations

落花浮王杯 提交于 2019-12-06 08:15:54
I have a two coplanar polygons. I tried doing. glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(0,1); and expected one to be distinctly "on top of" the other. This is the case until about 70-75 units away (with a near clipping plane of 1, and a far clipping plane of 10,000). Then a region of about 50 units where there is z-fighting, and then the alternate polygon seems to appear on top. Does the Polygon Offset get added before or after the normal z-calculations? If it was after, I would have thought it would have "just worked" at all distances. Am I using the wrong values? Am I

Visibility of polygons from an edge

孤街醉人 提交于 2019-12-06 07:59:11
Given is a 2D are with the polygons. I need to find out the polygons visible in a perpendicular line of sight from the a given line segment lying within that area. e.g. Further, What can be the optimizations when the polygons have only vertical and horizontal edges. I'd suggest the following ... Rotate the problem so your 'line of sight' segment is aligned to the x axis. Find the (axis aligned) bounding rectangle (BR) of each polygon. Sort the polygons using the Y coordinate of the bottom edge of each BR Create a clipping 'range buffer' to mark the portions of the viewing segment that will be

GeoJson and D3.js multipolygon

六眼飞鱼酱① 提交于 2019-12-06 06:50:00
问题 I have this geometric shape file, so no map of a city. I store it in a GIS database as GeoJson. Now, I want to visualize the geojson data. I created the GeoJson data first with QGIS and exported it as Coordinate Reference System WGS 84 EPSG:4326 . This is an example data of Shapefile one: { "type":"FeatureCollection", "crs":{ "type":"name", "properties":{ "name":"urn:ogc:def:crs:OGC:1.3:CRS84" } }, "features":[ { "type":"Feature", "properties":{ "Membership":0.000000, "Membership_1":0.000000,

Bezier path see if it crosses

爱⌒轻易说出口 提交于 2019-12-06 05:56:48
I have a code that lets the user draw a shape, I'm using UIBezierPath for this. But I need to see if the shape crosses itself, for example like this: http://upload.wikimedia.org/wikipedia/commons/0/0f/Complex_polygon.svg Then it's not a a valid shape. How can I find this? Edit: I still haven't solved this. I save all the points between the lines in the path in a array. And then I loop through the array and try to find if any lines intersects. But it does not work, sometimes it says that there is an intersection when it isn't. I think that the problem is somewhere in this method. -(BOOL

Draw grid over polygon in Google map V2

眉间皱痕 提交于 2019-12-06 05:34:47
问题 I have made one polygon over Google map v2 and now on that polygon I want to add one grid as shown in Reference Image and that grid should have to re-sizable and portions of grid should be selectable. I don't have any idea about this so please help on this. I am trying this so far but still don't have any result. All your help is appreciated. Reference Image: 回答1: Not sure about Google Maps, but with osmdroid you should use osmbonuspack and implement a custom Polygon: public class GridPolygon

Using a C function in Objective-C (for iPhone)

我的未来我决定 提交于 2019-12-06 04:23:05
'lo all. I am a self-described admitted noob in iPhone programming (having a much longer perl & web background -- 30 years)...but took the plunge last week and bought a couple of good books. After cramming and reading well over 1000 pages -- and understanding it pretty well, I am well on my way to a good first Native iPhone app. My problem is this: I do not know how to do a simple Geographic (lat/long) point-in-polygon routine in Objective-C. I have 2 ways of doing this. One in C (the first code example) and one in JavaScript (the second code example): // this is the poly.h file int pnpoly(int

Determine which points lay outside an irregularly-shaped data footprint in R?

末鹿安然 提交于 2019-12-06 03:32:45
问题 I have a series of points in an area whose 'footprint' shape is highly irregular: I'd like to determine all of the coordinates within the footprint's vertices. The end goal is to determine which data points lay outside this footprint. Does anyone have an efficient way to go about doing this?? My best idea to approaching this is to draw a polygon based on the green area's vertices and then use said polygon's coordinates to determine 'outlier' points' (though, I'm not sure how to do that yet --

Convert Bitmap to Polygon - (Reverse-Rasterizing)

眉间皱痕 提交于 2019-12-06 03:21:47
问题 Given a bitmap image with some blots of solid color on it, what algorithm would you employ to construct polygons in the same shape as the blots? This can be done in multiple steps: a high-resolution polygon could be later cut down by a best fit algorithm. Bonus points if you can tell me how to cut the resulting polygons into convex components so that they can be rendered in OpenGL without problems. 回答1: Reverse rasterizing is referred to as vectorizing. The algorithms are generally quite