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PNG图片压缩原理

怎甘沉沦 提交于 2019-12-16 03:00:40
PNG图片压缩原理 png的图片我们每天都在用,可是png到底是什么,它的压缩原理是什么?很好,接下来我将会给大家一一阐述。 什么是PNG? PNG的全称叫做便携式网络图型(Portable Network Graphics)是目前最流行的网络传输和展示的图片格式,原因有如下几点: 无损压缩 :PNG图片采取了基于LZ77派生算法对文件进行压缩,使得它压缩比率更高,生成的文件体积更小,并且不损失数据。 体积小 :它利用特殊的编码方法标记重复出现的数据,使得同样格式的图片体积更小。网络通讯中因受宽带制约,在保证图片清晰、逼真的前提下,优先选择PNG格式的图片。 支持透明效果 :PNG支持对原图像定义256个透明层次,使得图像的边缘能与任何背景平滑融合,这种功能是GIF和JPEG没有的。 PNG类型 PNG图片主要有三个类型,分别为PNG 8/PNG 24/PNG 32。 PNG8 :PNG 8中的8,其实指的是 8bits 相当于用2^8(2的8次方)大小来存储一张图片的颜色种类,2的8次方等于256,也就是说PNG 8能存储256种颜色,一张图如果颜色种类很少,将它设置成PNG 8的图片类型是非常合适的。 PNG24 :PNG 24中的24,相当于3乘以8等于24,就是用三个8bits分别取表示R(红)、G(绿)、B(蓝)。R(0-255),G(0-255)、B(0-255)

vue开发之图片加载不出来问题解决

一笑奈何 提交于 2019-12-15 15:40:26
【推荐】2019 Java 开发者跳槽指南.pdf(吐血整理) >>> 在使用vue开发项目的时候,经常会遇到的一个问题就是:图片加载不出来。下面是我总结的几种图片加载不出来的情况及解决办法。 一、项目打包完成后,打开整体空白 1、路径问题 原因 在vue+webpack的项目中,项目打包之后的css和js的引用路径是绝对路径,项目部署之后会将静态当成根目录,就造成了文件引用路径的错误。 解决办法 通过修改配置文件,将绝对路径改为相对路径。 具体操作如下: 1.vue-cli 3.0版本之前 配置config下面的index.js中bulid模块导出的路径。因为index.html里边的内容都是通过script标签引入的,而你的路径不对,打开肯定是空白的。先看一下默认的路径。 module.exports = { build: { env: require('./prod.env'), index: path.resolve(__dirname, '../dist/index.html'), assetsRoot: path.resolve(__dirname, '../dist'), assetsSubDirectory: 'static', assetsPublicPath: '/', productionSourceMap: true,

Is there anyway to make one image out of 3 image URLs using asp.net mvc?

不打扰是莪最后的温柔 提交于 2019-12-14 03:45:36
问题 I would like to build a facebook application similar to nametest or Meaww and almost succeeded to have my API calls to Facebook Graph API and return data from facebook. What makes me confused is the UI of aforementioned web applications. When you complete a test on Meaww or Nametests the result is represented to the user is in Image (Jpeg) format. I just don't know how they manage to convert HTML to an Image on the fly with all CSS styling and etc and how they return it back to the user as an

2019.12.14-常用图片格式

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-14 03:38:58
常用图片格式 图片是网页制作中很重要的素材,图片有不同的格式,每种格式都有自己的特性,了解这些特效,可以方便我们在制作网页时选取适合的图片格式,图片格式及特性如下: 1、psd psd是photoshop的专用格式,UI设计师使用photoshop设计效果图,最后会将psd格式的效果图交付给前端工程师,这种格式是不压缩的,而且保留了图层、透明和半透明等图片信息,所以这种图片格式的容量相对来说是很大的,前端工程师使用这种格式的效果图来切图制作网页,但是网页中不会使用这个格式的图片,它的作用一是保存图片的原始数据,二是方便图片的修改。 2、jpg jpg是一种有损压缩格式,压缩效率高,容量相对来说最小,网络传输速度快,它不能存为透明背景,在网页中应用最广,一般在不需要透明背景的时候就使用这种图片。 3、gif gif是一种无损压缩格式的图片,最多只有256种颜色,颜色丰富的图片转化为这种格式会颜色失真。它的背景可以是透明的,但不能是半透明的,透明背景中的图像,如果边缘轮廓是曲线的,会产生锯齿,它还可以保存为动画格式。 4、png png的目的是为了代替gif图片,无损压缩,背景可以是透明或者半透明的,透明图像边缘光滑,没有锯齿,网页中需要透明或者半透明背景的图片,首选是png图片。png也是firework的专用格式,也可以包含图层信息

PNG image texture format for color type 3

╄→гoц情女王★ 提交于 2019-12-14 02:39:00
问题 I have a PNG image of 128x128 dimension. When I read its IHDR chunk with libpng it shows that the image has color type 3. The problem is I cant find anywhere what should be the texture format for this color type. I want to draw this image with OpenGL. But without correct texture format the image color is not what it should be. And also If any reference could be provided where I can read detail about this matter will be greatly appreciated. I use this method to set texture format for other

NODEJS Canvas to base64 png stream

微笑、不失礼 提交于 2019-12-14 02:36:17
问题 Imagine that i have a client that only can read base64 images and i want to show that images like a realtime movie (as less latency as possible). This images are created on server side using nodejs canvas lib. For each image that i send to the client i see the difference between them with imagediff nodejs lib and i only send the difference match image. In the client side i show it putting the last image exactly over the previous ones (layers). The problem is that in server side i have the

Strange BufferedImage behaviour with 4bits palette

為{幸葍}努か 提交于 2019-12-14 02:33:12
问题 [See related] The following code opens a tiny PNG image, with a 4-bits palette and transparency (TRNS chunk) and prints the value of the pixels (1,1) and (1,2). Then it converts the image from the automatic type to TYPE_4BYTE_ABGR and prints the same pixels values. public static void images() throws IOException { File png = new File("c:\\temp\\04ptx.png"); BufferedImage bi1 = ImageIO.read(png); System.out.printf("%s is TYPE_BYTE_BINARY? %s (%d)\n",png, String.valueOf(BufferedImage.TYPE_BYTE

Slice Large WPF Canvas Into Many Small PNG Images

时光怂恿深爱的人放手 提交于 2019-12-14 01:23:07
问题 Assume I have very large (3000 X 4000) WPF canvas. I'm looking for the best way to slice this canvas into a bunch of n by n .png image tiles. Any suggestions? 回答1: Not sure about either best or easiest but here's a way :) private void SaveFrameworkElement(FrameworkElement frameworkElement) { BitmapImage bitmapImage = VisualToBitmapImage(frameworkElement); for (int startX = 0; startX <= 400; startX += 100) { for (int startY = 0; startY <= 100; startY += 100) { SaveImage(bitmapImage, startX,

How to check if downloaded PNG image is corrupt?

廉价感情. 提交于 2019-12-14 00:24:47
问题 I am downloading multiple images from below code and saving to the DB. But for some images I am getting below error. Error: ImageIO: PNG invalid distance too far back Error: ImageIO: PNG incorrect data check dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0ul); dispatch_async(queue, ^{ NSString *imgStr = [dict objectForKey:@"image"]; imgStr = [imgStr stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; NSData *imgData = [NSData

Create a Scatterplot of Raster Images in R

ぐ巨炮叔叔 提交于 2019-12-13 22:10:06
问题 I am not entirely sure if these kind of questions are allowed at SO, as I have no reproducible data at the moment. My question is in regards to how one might go about creating a scatterplot of raster images in R. I am not familiar with any packages that allow you to do this. This is the only example I have come across so far in my search. Essentially, this is what I would like to do, however, I am wondering if it's possible for R to simply take the input data and plot the image rather than be