plist

How to populate a TableView with plist content using XCode and 4 storyboard

試著忘記壹切 提交于 2019-12-02 17:46:47
问题 I had some trouble to figure out how to make a TableView populated with x cells reprecenting objects, a very basic technique. In my case I wanted to display images and information about different red wines. The tutorial in the answer below made the whole thing very easy, creating a propery list with an array of dictionaries to populate the prototype cell. 回答1: i guess that this tuturail will answer a lot of your questions: http://www.raywenderlich.com/5138/beginning-storyboards-in-ios-5-part

unable to save plist ios

老子叫甜甜 提交于 2019-12-02 17:07:47
问题 I m able to save the plist file in Simulator but I m not able to save the Plist file in the device. Any suggestion. I m using NSString* dictPath = [[NSBundle mainBundle] pathForResource:@"Dictionary" ofType:@"plist"]; NSDictionary * dict = [[NSDictionary alloc] initWithContentsOfFile:dictPath]; to read the files and [dict writeToFile:dictPath atomically: YES]; to write to file. 回答1: You can not write in to main bundle. You only can read from main bundle. If you want to write an file you need

modifying a Plist from command line on Mac using Defaults

无人久伴 提交于 2019-12-02 16:43:35
Does any one know how to modify a Plist file from command line using defaults ? Currently there are two Dictionaries under the URL types array; I need to add another. Every command i've tried have either replaced the entire dictionary, or created a new array called URL types instead of editing it. Any ideas of how this can be done in defaults (the console Mac app) and not PlistBuddy? Lri Open the Info.plist in a text editor to see the actual identifiers. defaults write Absolute/Path/to/Info.plist CFBundleURLTypes -array-add '<dict> <key>CFBundleTypeRole</key> <string>Viewer</string> <key

Integers not properly returned from a property list (plist) array in Objective-C

丶灬走出姿态 提交于 2019-12-02 14:33:55
问题 In summary, I am having a problem where I read what I expect to be an NSNumber from an NSArray contained in a property list and instead of getting a number such as '1', I get what looks to be a memory address (i.e. '61879840'). The numbers are clearly correct in the property list. Anyone know why this may be happening and what I can do to fix it? Below is my process for creating the property list and reading it back. Creating the property list I have created a simple Objective-C property list

unable to save plist ios

耗尽温柔 提交于 2019-12-02 13:33:12
I m able to save the plist file in Simulator but I m not able to save the Plist file in the device. Any suggestion. I m using NSString* dictPath = [[NSBundle mainBundle] pathForResource:@"Dictionary" ofType:@"plist"]; NSDictionary * dict = [[NSDictionary alloc] initWithContentsOfFile:dictPath]; to read the files and [dict writeToFile:dictPath atomically: YES]; to write to file. You can not write in to main bundle. You only can read from main bundle. If you want to write an file you need to place it in to the documents directory of your app. NSArray *paths = NSSearchPathForDirectoriesInDomains

How to populate a TableView with plist content using XCode and 4 storyboard

↘锁芯ラ 提交于 2019-12-02 11:51:37
I had some trouble to figure out how to make a TableView populated with x cells reprecenting objects, a very basic technique. In my case I wanted to display images and information about different red wines. The tutorial in the answer below made the whole thing very easy, creating a propery list with an array of dictionaries to populate the prototype cell. i guess that this tuturail will answer a lot of your questions: http://www.raywenderlich.com/5138/beginning-storyboards-in-ios-5-part-1 来源: https://stackoverflow.com/questions/10950876/how-to-populate-a-tableview-with-plist-content-using

iOS10 UIImageWriteToSavedPhotosAlbum TCC__CRASHING_DUE_TO_PRIVACY_VIOLATION

对着背影说爱祢 提交于 2019-12-02 11:00:15
I want to create and save a UIImage in iOS 10. I can create it either by taking a UIView snapshot or using UIGraphicsImageRenderer ( shown below ). - (UIView *)createIcon { UIGraphicsImageRenderer *renderer = [[UIGraphicsImageRenderer alloc] initWithSize:CGSizeMake(200, 200)]; UIImage *image = [renderer imageWithActions:^(UIGraphicsImageRendererContext * _Nonnull context) { [[UIColor darkGrayColor] setStroke]; [context strokeRect:renderer.format.bounds]; [[UIColor colorWithRed:158/255.0 green:215/255.0 blue:245/255.0 alpha:0.5] setFill]; [context fillRect:CGRectMake(30, 30, 140, 140)]; [

Delete from uitableview + write to plist not working

佐手、 提交于 2019-12-02 10:31:37
i want to delete from uitableview and make it write to my plist. i'm pretty new to this objective-c iOS coding, so forgive me for mistakes Right now with my code it crashed with this : Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (11) must be equal to the number of rows contained in that section before the update (11), plus or minus the number of rows inserted or deleted from that section (0 inserted, 1 deleted) and plus or minus

Custom font for iPad - iOS 3.2 isn't working

你离开我真会死。 提交于 2019-12-02 08:27:27
I'm building an iPad-Only application. I need to use a custom font with some labels, so I added them to my project. They appear in my application target for "Copy Bundle Resources". I also added their names to my App's -Info.plist file: <key>UIAppFonts</key> <array> <string>font1.ttf</string> <string>font2.ttf</string> <string>font3.ttf</string> <string>font4.ttf</string> </array> Even so, when I try to set the font of my labels, it seems to just use the default. I haven't been able to figure out how to overcome this issue. Any assistance would be greatly appreciated. Edit: - (void)debug {

plist writing data inside dictionary

泄露秘密 提交于 2019-12-02 07:30:34
Is it possible to edit values in our pList file in bundle or in our resources through code? This means that my plist file is NOT created programmatically and I want to edit its values programmatically. In your app bundle, no: you can't write files inside your app bundle. However, you can copy the file to the Documents or Library directory of the app sandbox upon the first launch on your app, then edit the plist file from there -- wheter it was created by code or by hand is unimportant. bkbeachlabs I did something like this in my app. I created a plist which was basically a bunch of levels for