How to texture a random convex quad in openGL
Alright, so I started looking up tutorials on openGL for the sake of making a minecraft mod. I still don't know too much about it because I figured that I really shouldn't have to when it comes to making the small modification that I want, but this is giving me such a headache. All I want to do is be able to properly map a texture to an irregular concave quad. Like this: I went into openGL to figure out how to do this before I tried running code in the game. I've read that I need to do a perspective-correct transformation, and I've gotten it to work for trapezoids, but for the life of me I can