meaning of m34 of CATransform3D
What's the meaning of m34 of the structure CATransform3D, I only know it can change the perspective, but what's the meaning when the value is -0.001 and 0.001? You can find the full details here . Note that Apple uses the reversed multiplication order for projection (relative to the given link) so all matrix multiplications are reversed and all matrices are transposed. A short description of the meaning: m34 = 1/z distance to projection plane (the 1/e z term in the reference link) + for the z axis is towards the viewer, resulting in a "looking in the mirror" feel when using - projection center