pause

How can I pause one CountDown Timer when another one is running?

佐手、 提交于 2019-12-04 05:47:26
问题 I have two CountDownTimers in my program: a 4 second one, and 24 second one. I want the longer timer to be paused for every 4 seconds the shorter timer is running. Then when the short timer finishes, the long timer begins counting down. Here's the code for the two timers: final CountDownTimer loop = new CountDownTimer(4000, 1000) { @Override public void onTick(long millisUntilFinished) { } @Override public void onFinish() { number.setVisibility(View.GONE); final TextView prompt = (TextView)

Detect pause/resume in ExoPlayer

左心房为你撑大大i 提交于 2019-12-03 22:32:59
I searched two days for this question in github but i can't find true answer . I want example for detecting pause / resume in ExoPlayer > 2.x . Any one can give me an example ? I checked onPlayerStateChanged and problem not solved . onPlayerStateChanged : STATE_BUFFERING onPlayerStateChanged : STATE_READY I just got this log from onPlayerStateChanged and this is not called in all times ! You need to check playWhenReady with a Player.EventListener . The Playback states of ExoPlayer are independent from the player being paused or not: player.addListener(new Player.DefaultEventListener() {

Keeping the game paused after app become active?

≡放荡痞女 提交于 2019-12-03 21:53:34
It is my first post on this forum and I apologize in advance if I am doing something not in the right way ! :) I am making an iphone game with Swift & SpriteKit and I am currently facing a problem. When my app is going to background it calls a function pause (cf. below) but it automatically unpause when the game resumes. I have seen this very interesting post : Spritekit - Keep the game paused when didBecomeActive (and How to keep SpriteKit scene paused when app becomes active? ) but I am stuck. I don't know how to implement the new SKView class as my View is configured as shown in the below

“Pausing” A Thread With A Property

淺唱寂寞╮ 提交于 2019-12-03 10:07:13
问题 I have a TThread object and want to be able to start/stop the thread via a button on the main form of the program. I've been looking into ways to do this and so far I have the following ideas: Terminate and Free the thread when the user clicks stop and create a new one when they click start. Use sleep to delay the thread (I don't want to do this) Have a property that is a boolean to determine if the thread is paused or not. The code in the Execute will only happen if this boolean is false. I

“Pausing” A Thread With A Property

耗尽温柔 提交于 2019-12-03 00:42:40
I have a TThread object and want to be able to start/stop the thread via a button on the main form of the program. I've been looking into ways to do this and so far I have the following ideas: Terminate and Free the thread when the user clicks stop and create a new one when they click start. Use sleep to delay the thread (I don't want to do this) Have a property that is a boolean to determine if the thread is paused or not. The code in the Execute will only happen if this boolean is false. I'm leaning towards #3. Would setting a boolean property on the TThread object from the main form be

How can I pause one CountDown Timer when another one is running?

吃可爱长大的小学妹 提交于 2019-12-02 10:39:21
I have two CountDownTimers in my program: a 4 second one, and 24 second one. I want the longer timer to be paused for every 4 seconds the shorter timer is running. Then when the short timer finishes, the long timer begins counting down. Here's the code for the two timers: final CountDownTimer loop = new CountDownTimer(4000, 1000) { @Override public void onTick(long millisUntilFinished) { } @Override public void onFinish() { number.setVisibility(View.GONE); final TextView prompt = (TextView) findViewById(R.id.prompt); prompt.setVisibility(View.VISIBLE); prompt.setText(" Enter the number");

Pause While loop by hotkey

a 夏天 提交于 2019-11-30 09:41:48
问题 I want to pause an AutoIt script containing a While loop and some functions. But I am only able to close the script on HotKeySet() . How can I pause it? The script checks for changes on a part of screen (x,y coordinates are set in a config file) and takes screenshots after playing an alert sound. It doesn't stop the While loop when pushing the pause button. But closing the program works. Here is my code: Global $Paused, $counter = 0 HotKeySet("{1}", "TogglePause") HotKeySet("{2}", "Terminate"

Wait for user input from keyboard in R before next line of code - readline - Rstudio

半世苍凉 提交于 2019-11-29 17:29:15
I want the user to choose data before analyzing the data but I can't get the code right to wait for user input… check<-0 count<-0 data.choice<-function(){ while(check < 1 ){ check <-as.numeric(readline('Choose 1 or 2 for analysing Data1 or Data2 respectively: \n 1. "Data1" \n 2. "Data2" ')); check <- ifelse(grepl("\\D",check),-1,as.integer(check)) if(is.na(check)|check>2|count>3){ count<-count+1 print('Please type only 1 or 2...') break} # breaks when hit enter } } data.choice() At this point it should display Choose 1 or 2 for analysing cells or exosomes respectively: 1. Data1 Data2 and WAIT

Wait for user input from keyboard in R before next line of code - readline - Rstudio

旧时模样 提交于 2019-11-28 10:21:43
问题 I want the user to choose data before analyzing the data but I can't get the code right to wait for user input… check<-0 count<-0 data.choice<-function(){ while(check < 1 ){ check <-as.numeric(readline('Choose 1 or 2 for analysing Data1 or Data2 respectively: \n 1. "Data1" \n 2. "Data2" ')); check <- ifelse(grepl("\\D",check),-1,as.integer(check)) if(is.na(check)|check>2|count>3){ count<-count+1 print('Please type only 1 or 2...') break} # breaks when hit enter } } data.choice() At this point

Spritekit - Keep the game paused when didBecomeActive

自作多情 提交于 2019-11-28 06:33:31
问题 I have a pause system with a function and a button and it works perfect, i know when the app enters background it automatically pauses and when it comes back it automatically unpauses itself, my problem is that I don't know how to keep it paused when it becomes active again. func applicationWillResignActive(application: UIApplication) { NSNotificationCenter.defaultCenter().postNotificationName("Pause", object: nil) // tried here } func applicationDidBecomeActive(application: UIApplication) {