three.js - mesh group example? (THREE.Object3D() advanced)
I'm attempting to understand how to group / link child meshes to a parent. I want to be able to: drag the parent rotate child elements relative to the parent have parent rotation / translation do the right thing for children My only background in this is using LSL in Second Life to manipulate linked prims in an object. I am thinking I dont want to merge meshes, because I want to maintain control (hover, texture, rotation, scaling, etc) over each child. Any good tutorials on this out there? This is achieved with THREE.Object3D(), yes? thanks, Daniel The dragging will be a bit more tricky