paint

Is there already a canvas drawing directive for AngularJS out there?

倖福魔咒の 提交于 2019-11-28 02:59:16
Is there already a directive to draw/paint things on a canvas? So you can implement something like Paint or even something bigger like Photoshop etc., but a very basic example would suffice. I haven't found one in my search and if there's already one that is considered best practice I would like to use it. Else I have to implement one myself. Ok I did one and it is actually pretty easy: app.directive("drawing", function(){ return { restrict: "A", link: function(scope, element){ var ctx = element[0].getContext('2d'); // variable that decides if something should be drawn on mousemove var drawing

Paint algorithm leaving white pixels at the edges when I color [duplicate]

佐手、 提交于 2019-11-28 02:29:00
This question already has an answer here: Canvas - floodfill leaves white pixels at edges 4 answers I am creating a drawing application. When I select a very dark color and paint inside the Panda's face, the edges are left white. I want my code to color entire area bound within the borders. This is the LINK . These are the functions that I am using in javascript. How can I make them better? function matchOutlineColor(r, g, b, a) { return (r + g + b < 75 && a >= 50); }; function matchStartColor(pixelPos, startR, startG, startB) { var r = outlineLayerData.data[pixelPos], g = outlineLayerData

Draw / Paint Outside Form

依然范特西╮ 提交于 2019-11-28 01:15:48
Can we paint images and draw text... outside a form.. i mean literally outside... i know its stupid question to ask but CAN we... You can "cheat" by creating a form, and setting its TransparentColor property to its background color, then draw on it. However, this prohibits you from drawing the transparent color because it won't show. Or you could actually draw directly to the desktop. [DllImport("User32.dll")] public static extern IntPtr GetDC(IntPtr hwnd); [DllImport("User32.dll")] public static extern void ReleaseDC(IntPtr dc); IntPtr desktopPtr = GetDC(IntPtr.Zero); Graphics g = Graphics

Draw on webcam using OpenCV

北城余情 提交于 2019-11-28 01:09:46
I want to draw/paint on a webcam screen using OpenCV. Since I'm reading from a cam, the frames are constantly changing, so I'm trying to figure out a way to keep or save the drawing on the current frame and use it for the next frame. The code below allows you to draw on the screen but when it gets the next frame, the drawing is gone and it starts over. Could someone please help me ... Thanks. CvCapture *input; input = cvCaptureFromCAM( 0 ); cvSetMouseCallback("Demo",&on_mouse, 0); for(;;) { frame = cvQueryFrame(input); if(!image) { image = cvCreateImage( cvSize(frame->width, frame->height),

How to Clip a Star in android ? But the appearance of the star is clear

南楼画角 提交于 2019-11-27 23:20:12
First to see the below images. package com.syncfusion.rating; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.graphics.Region; import android.view.View; /** * Created by chozarajan.pandiyarajan on 10/9/2015. */ public class SfRatingItem extends View { private int fillColor,minDim,topXPoint,topYPoint; private double bigHypot,bigA,bigB,littleHypot,littleA,littleB,value; private Paint starPaint; private Path path; public SfRatingItem(Context context) { super(context);

Easier way to make a paint application in java?

一世执手 提交于 2019-11-27 22:55:14
问题 So basically I have some code I was working on a couple of days ago that is kind of like Paint, which allows you to essentially draw on the screen using the mouse. I kind of discovered this property by accident, and I realized that it is really inefficient and i'm wondering if there is a more practical way to do this. There isn't really any reason to give all of my code, but here are the important parts private static void createAndShowGui() { SimpleDraw mainPanel = new SimpleDraw(); MenuBar

Mixing two RGB color vectors to get resultant

半腔热情 提交于 2019-11-27 22:54:13
I am trying to mix two source RGB vectors to create a third "resultant vector" that is an intuitive mix of the first two. Ideally, I would be able to emulate "real paint mixing characteristics", but for simplicity, I am trying to find a method where the resultant looks intuitively like what you'd get from combining the two source rgb's. minimally, these characteristics: RED + BLACK = DARK RED RED + WHITE = LIGHT RED optimally, also with real paint characteristics: RED + BLUE = PURPLE RED + YELLOW = ORANGE (etc) -- I am currently doing this the "lazy way" by adding the two source RGB vectors

Taking Screenshot

♀尐吖头ヾ 提交于 2019-11-27 20:51:13
I'm developing an application for taking screenshots in the device. In this application, we can draw anything on the screen. For this I am using Canvas, Paint and Path to do this. I'm using this code to take screenshots: public void saveScreenshot() { if (ensureSDCardAccess()) { Bitmap bitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); onDraw(canvas); File file = new File(mScreenshotPath + "/" + System.currentTimeMillis() + ".jpg"); FileOutputStream fos; try { fos = new FileOutputStream(file); bitmap.compress(Bitmap

Paint/Draw on top of docked widgets in QDodckWidget

一个人想着一个人 提交于 2019-11-27 18:43:13
问题 I have a class in Qt that inherits QDockWidget. And that class contains another widget. Is there any possibility to define a function in my QDockWidget inherited class that draws stuff on top of the contained widget? Like the painting to be independent of the contained widget but to be linked to the inherited class. Thank you 回答1: Sure it's possible. It is fairly simple to do, in fact. You need to place a child widget that sits on top of everything else in your QDockWidget . To do it so, it

Reverse Engineering old paint programs

跟風遠走 提交于 2019-11-27 17:48:10
问题 I've got a couple of really old MSDos based paint programs. They work on palette indexed image buffers. They have a number of spectacular shape drawing tools, brushes and effects that simply do not exist in any modern paint program- Particularly not whilst staying within the "bounds" of a low color palette indexed image. I would like to reproduce many of these wonderful tools in a modern program, to perhaps make them more accessible to myself and the general public again, without having to