overlap

Jquery Scrolling div - Prevent from entering site footer

狂风中的少年 提交于 2019-12-01 07:55:24
I have a side menu on my site that i would like always visible. To accomplish this, I am using the following code sample from this page: http://camwebdesign.com/demos/jquery-scrolling-element.html The problem is that unlike the sample my site has a huge 1000px height footer. When the user scrolls the content over the footer div, the side menu overlaps it. Is there a way to modify the Jquery code where it has a boundry of 1000px on the bottom to prevent this? Thanks! <html> <title>Keep element in view while scrolling using JQuery</title> <script type="text/javascript" src="http://ajax

Jquery Scrolling div - Prevent from entering site footer

冷暖自知 提交于 2019-12-01 06:29:37
问题 I have a side menu on my site that i would like always visible. To accomplish this, I am using the following code sample from this page: http://camwebdesign.com/demos/jquery-scrolling-element.html The problem is that unlike the sample my site has a huge 1000px height footer. When the user scrolls the content over the footer div, the side menu overlaps it. Is there a way to modify the Jquery code where it has a boundry of 1000px on the bottom to prevent this? Thanks! <html> <title>Keep element

Valgrind Warning: Should I Take It Seriously

*爱你&永不变心* 提交于 2019-12-01 04:49:29
Background: I have a small routine that mimics fgets(character, 2, fp) except it takes a character from a string instead of a stream. newBuff is dynamically allocated string passed as a parameter and character is declared as char character[2] . Routine: character[0] = newBuff[0]; character[1] = '\0'; strcpy(newBuff, newBuff+1); The strcpy replicates the loss of information as each character is read from it. Problem: Valgrind does warns me about this activity, "Source and destination overlap in strcpy(0x419b818, 0x419b819)". Should I worry about this warning? Probably the standard does not

OpenGL transparent images have black in them

一世执手 提交于 2019-12-01 03:43:57
问题 I am working on a game for Android and I was wondering why whenever I draw images with transparency there seems to always be some black added to the transparent parts. This happens all over and makes some of my effects look strange. Here is an example. The two circles are only white images with a blur but you can see when one overlaps the other it has a shadow. If I overlap two of the circles say in Inkscape I get pure white where they overlap. I am using GLES20.glEnable(GLES20.GL_BLEND);

Valgrind Warning: Should I Take It Seriously

若如初见. 提交于 2019-12-01 02:57:57
问题 Background: I have a small routine that mimics fgets(character, 2, fp) except it takes a character from a string instead of a stream. newBuff is dynamically allocated string passed as a parameter and character is declared as char character[2] . Routine: character[0] = newBuff[0]; character[1] = '\0'; strcpy(newBuff, newBuff+1); The strcpy replicates the loss of information as each character is read from it. Problem: Valgrind does warns me about this activity, "Source and destination overlap

Maven-shade-plugin, uber-jar and overlapping classes [duplicate]

瘦欲@ 提交于 2019-12-01 02:41:22
This question already has an answer here: Maven build [WARNING] we have a duplicate class 8 answers I would like to use Maven-shade-plugin to create uber-jar. But when I call mvn package command Maven reports that there are some overlapping classes. I am attaching all problematic overlapps, some of them are caused because older and new verion of a library (Log4J), but some of them seems to have the same classes - e.g. javax.mail and mailapi/smtp/imap et cetera. What is the best to do in this situation? Is there some key how to decide which overlapping is safe to ignore a which needs to be

Beginner's stuff: How to stop CSS' Divs from overlapping?

天涯浪子 提交于 2019-11-30 22:06:57
问题 First question ever, I started working on CSS about a month ago due to a job I got, but it seems I have encountered some problems I can't fix (mainly due to my inexperience and that it's someone else's CSS) I won't beat around the bush so much and explain the problem before showing the code. There are a set of Div's in a form-like setting, but when the text get's too crowded it invades the next Div so, fixing it via CSS and not HTML, any fix on this? From the very problem I can imagine it's

First view above / overlapping second in LinearLayout

扶醉桌前 提交于 2019-11-30 18:34:37
Is it possible to show the first view in a LinearLayout overlapping the second? I would like to layout my views like so: <LinearLayout android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal" android:layout_alignParentRight="true" > <TextView android:id="@+id/firstTextView" android:layout_width="wrap_content" android:layout_height="wrapContent" /> <TextView android:id="@+id/secondTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> But I need my first view from the layout, firstTextView, to be

SpriteKit - Create at random position without overlapping

别来无恙 提交于 2019-11-30 16:06:39
问题 I want to create some sprites at random positions without getting overlapped, here is my code : var sprites = [SKSpriteNode]() for index in 0...spriteArray { let sprite = SKSpriteNode(imageNamed: named) sprites.append(sprite) checkInterception(sprite, sprite2: sprites)// positioning using a function addChild(sprite) } Here I check for overlapping: func checkInterception(sprite1: SKSpriteNode, sprite2: [SKSpriteNode]) { let xPos = CGFloat( Float(arc4random()) / Float(UINT32_MAX)) * maxX let

SpriteKit - Create at random position without overlapping

試著忘記壹切 提交于 2019-11-30 15:56:55
I want to create some sprites at random positions without getting overlapped, here is my code : var sprites = [SKSpriteNode]() for index in 0...spriteArray { let sprite = SKSpriteNode(imageNamed: named) sprites.append(sprite) checkInterception(sprite, sprite2: sprites)// positioning using a function addChild(sprite) } Here I check for overlapping: func checkInterception(sprite1: SKSpriteNode, sprite2: [SKSpriteNode]) { let xPos = CGFloat( Float(arc4random()) / Float(UINT32_MAX)) * maxX let yPos = CGFloat( Float(arc4random()) / Float(UINT32_MAX)) * maxY sprite1.position = CGPoint(x: xPos, y: