Capturing Audio Out
问题 I want to capture all audio that is played to the user (all sounds together). Currently I'm working on Windows but it would be nice if the code was cross-platform (but not necessarily). Is it possible to do it with OpenAL? How? Code examples would be great. Language: C++ 回答1: The only way to do this I believe is to create a replacement audio device driver that receives all audio requests, and then forwards them to the original device driver. There are a number of existing applications that