Problem glTexGen in Open GL ES 2.0
问题 I have a problem somehow similar to this post : glTexGen in OpenGL ES 2.0 I've looked up on the web a couple of other websites without finding out how to solve my issue. Basically, I want to map a texture onto a 2D quad after having set up an orthographic projection. The problem I have is that the texture is distorted as you can see on this picture where I used a coloured pattern instead of a texture: I would like the lines of the texture to stay straight on the quad, but as you can see, they