Texture wrap mode repeat is not working
问题 I am using the Android mobile platform, with OpenGL ES 2.0. When I make a texture like so, the textures in my scene draw correctly //Generate there texture pointer GLES20.glGenTextures(1, textureHandle, 0); // parameters - we have to make sure we clamp the textures to the edges!!! GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S,GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL